ChristhemissWard

Duergar Pure 20 Dragonlord TWF DPS

36pt

20

Hey all, I'm back again with a new build, this time a TWF dragonlord. Let's get right into it. The choice of Duergar seems odd, especially considering that means no Eladrin or Aasimar. However, this build takes advantage of a unique part of the Duergar tree. Dragonlord gets +2 critical multiplier, but no range. Duergar gives crit range with warhammers, dwarven waraxes, and heavy picks. Because of this, playing a Duergar Dragonlord allows you to get +2 multi and +1 range with warhammers, this build's weapon of choice. That's the basis of the race choice; let's talk about the rest. The reason for TWF is because of the sunder abilities. IYKYK. The reason for warhammers is not only because of Duergar, but also because of the plethora of powerful leveling and endgame warhammers. Nightforge hammer and the CITW warhammer are goats for leveling, and at endgame, Audion and Pestle are arguably the most powerful weapons in the game, period. Duergar also has some other advantages. First off, the race gives the most to hit/damage out of any race in the game: 10. That is an insane amount of damage for the race to give. Duergar also look good, which is a bonus. Duergar is also a str/con race, which are the only stats we care about. Overall, Duergar is a no-brainer pick for this build. It gives everything you could possibly want, and more. I don't think I need to explain the enhancements. It's just standard pure Dragonlord. Of special note, the Dragonlord capstone is actually a sunder, meaning this build gets 4. It is also AoE, so you get a giant AoE nuke. Epic Destinies are interesting, as the usual choice would be for t5/mantle LD. I decided to go t5/mantle DC because that gets the law damage, more double strike, more defense (hamp, fortification, etc), as well as the very powerful sunder evil ability. With sunder evil, everytime you use improved sunder (which you get in this tree, that saves a feat!), you debuff mobs AC by 20% Not flat 20, 20%. That's a huge boost to you and your party. I also decided to go for Quick Cutter for more AoE. While the Fatesinger strike is more single-target DPS, the rest of the Fury tree is better. As for playstyle, use the sunders in succession to animation-cancel and do big damage. Like all dragonlords, use the roar to CC mobs first before quick cutter/cleaves. Cruel cut is interesting because on low difficulties, if the mobs don't resist the con damage due to an epic ward, they will lose 100+ con and be helpless. Treat this as a bonus rather than a strategy. Cruel cut/slaughter are mainly for the melee power boosting, rather than their damage (though slaughter does lots of damage if you crit). This build is light on gear swaps/boosts. You want ideally: yugo pot (str) rem pot (str) titan's strength madstone boots prowess swap spell absorb skills swaps Good luck with the gear, as usual Notable stats in reaper: Strength: 110 (no madstone/titans strength) Melee power: ~380 before prowess (missing lots of mythic/reaper/curse) Doublestrike: 97% Offhand Hit Chance: 100% To-hit: 230 To-damage: 155 Fort Bypass: 146% HP: 5.1k PRR: ~300 MRR: 130 Character Sheet: https://i.imgur.com/opKJ2oP.png Notable Achievements so far: Solo LN Threats 29 minutes: https://youtu.be/nBPSKJCZquA Solo LN FoM 6 minutes 37 seconds: https://youtu.be/jYk41gD_KwQ Solo LH Legendary Chronoscope 26 minutes: https://youtu.be/E9_RgZt-io8 Video for this build will come out soon... ...and here it is! https://www.youtube.com/watch?v=9Sqw1g0JYCM Questions? Comments? Complaints about Strength of Arms being OP? Contact me on Discord @christhemiss, or comment on the YouTube video when it's out. This is me signing off. Good luck, and may a femboy grace you in the future :)

DuergarChaotic NeutralEnd GameHeroic CompletionistRacial CompletionistEpic CompletionistDPSTwo Weapon FightingSolo
by ChristhemissWard
2632

Endgame DC Arcane Trickster

36pt

20

This build is optimized for endgame caster play that doesn't suck. This is not a build for new players, inexperienced players, or players who do not run endgame. This is not a leveling build. This build is optimized for endgame r10 speedruns and mid reaper raids. Also, a couple of things in the build are incorrect, and I will provide the information pulled from the game. With that out of the way, let's get into the right up Hey all, trying out this website with my current arcane trickster build. I'm still not done testing it, but it performs exceptionally well for what I want it to do. So far, the only achievement is a "completed" R3 Strahd duo (found here: https://youtu.be/Wiq2fVw74fI ), but I have more duo raids planned. The build has been tested under nearly all endgame raids on R1+, and the DCs and damage work very well. This build works because you can either be your group's DC caster, DPS, or CC. The choice is yours. You easily have enough DCs for modern endgame thanks to magic item crafting level 36. Another advantage of ATR is that you have 2 instakills that work on any enemy (frog and presto). This means you can still be useful in raids that normal DC casting doesn't work in, like relentless. BoGW also works on all corporeal enemies, which is a lot of potential victims for you to freeze. Reapers are the only pain point for CC, but I just use Mage Hand slap on reapers and blow up the rest. Explanation of some build choices: I took piercing cold because frost lance is part of my rotation, and some raid bosses are immune to cold. You have good spellpower in cold and force, so you can do decent damage on all your spells. I build ranged power so that the mechanic SLAs do a little bit of damage. They are more for CC T5 SD is for weird, and the epic moment makes you disappear and invisible so you can run away from raid bosses or lose trash in mid reaper raids The reason for going with mechanic instead of FDI is the gearing of Acrida and Toven's Prototype, which allows for much higher DCs, as well as a lot more SA dice The reason for Dhampir Dark Bargainer is it gives the most DCs out of any race, 3 SA dice, and 10 spell pen. If you don't want to use the +1 heart, regular dhampir is the next best choice According to math, Shiradi mantle with 14 imbue dice is ~10% more DPS than draconic, hence Shiradi Macrotech is for rune arm proficiency, defense, and spell cost reduction For healing, you use the dhampir bite and helping hand. In-Game stats and missing stuff On the Cannith crafted ring, put on the new Illusionary duel effect prefix, Impulse, and Insightful Impulse. The builder file is missing the prefix and extra slots DCs are all follows in Reaper with intelligence pots and no Reaper rings: Weird - 142 PK - 136 BoGW - 131 Disable Device Stuff - 160+ Major Masterworks curse is recommended on trinket Major Betrayal curse is recommended on the cannith crafted ring Spellpowers In reaper without temp buffs (lgs sigil, wellspring, etc): Cold: 1150+, Force: 1250+ other spell stuff is correct in the build file. thats it for me. questions? comments? reach out to me on discord, youtube, or the forums. Action Bars: https://i.imgur.com/lyXxEmc.png

Dhampir Dark BargainerChaotic NeutralEnd GameHeroic CompletionistRacial CompletionistEpic CompletionistDPSSupportSpells
by ChristhemissWard
9430