Zitaloc
All Dragon fun with mostly heavy pick
6
14
Intro: This build is all about that new heavy pick Oblivium Mattock from the quest The Price of an Egg in the Terror of Demogorgon expantion. This build was a not suppose to be too serious... But with its Strength base to take advantage of the Master of Forms Fire stance crit on a 19-20 +1 crit multi going the build is going to a wooping 19-20 x10 crit multi in endgame! The build has some spellcasting but its gonna be hard to get the DC's up so its not the main source of damage but rather there for debuffs and later the 25% chance to paralyze with no save from Draconic Incarnation: Daunting Roar. Class spilt: You can go for 15DD 5DL instead for 5% move movement speed and an additional spell, but you lose the following: +1 Imbue Dice, +5 Melee and Ranged Power, +3 to Critical Confirmation and Critical Hit Damage. The bonus of each of your Draconic Auras is increased by 1. and 1 feat, in this case Offhand versitality. Skills: Balance for Single Weapon fighting and recovery from being tripped. Concentration for ki pool and ki regen. Jump for ease of vertical movement. Spellcraft for additional spell power Tumble for fun. UMD for scrolls. Spells: The spell list below is just nice picks, but Gust of Wind is a utility pick for niche spell effect clear, like fog, cloud kill, ottos danceing sphere etc. etc. Additional info: Race is optional but if you have enough additional racial points you could aim of the Durergar's weapon training IV(Pick and hammer training) for the additional crit threat range to make the the crits come more often, the additional 5%Quailty bonus to maximum hitpoints from child of the mountin and Forgemaster so your weapon dont take damage and counts and a spell casting implement. Allignment must be any lawful in order to take the Dragon Disciple levels. The racial and universal tomes are nice to have, but if you dont have them remove the points from the racial tree and vistani tree accordingly.
Eladrin's optional, Artificerx4, Favored Soulx16 Inq build for P2P first lifers.Final-not-final-2
4
16
Intro: This is a build is flexible and I use it to run with friends when they TR if they are in need of a little support, the build also works as solo but excels when playing with groups. Skills: The skills might need a rework so prio disable device. open lock, search. Then atleast 1 full rank in tumble (so you can trigger Trick Shot the epic feat later), Spot can be weak but with an eager monk or barbarian to trigger traps you can search after they have done their thing lol. your last skill will be diplomacy. I wish I had more skill points but thats the life of a none int based trapper, The jump issue can be "solved" by using jump pots from the market and strength augments/gear dosnt hurt, you will have to do the "Maze of madness" quest in giant hold as intended due since getting enough jump in here will be tough or let the rest of the party do it without you :( Class and class split options: You can take one less arty level for the FVS dash. Also remember if you change the slipt to make sure you have more FVS levels and any other class for the Grace of battle(Charisma to hit and damage) feat to work. Spells: If you are Vip and got the spell switch buff go for what you think you will need at any given level. If not then focus on buff and healing spells, you wont have the dc's for offensive spells. I took Find Traps instead of lesser restoration since you can get that one as pots cheap and Find traps is supposingly useful with its half of FVS level to search(+8 at level 20) for your first life even until you get good skill tomes. Additional info: Race optional. Chaotic Neutral is mandatory for this build, for Harbinger of Chaos feat and to late less damage from the more frequently cast hostile alignment spells. Enhancement talk: If you can go for the AoE shot go for them asap. Shoot Later and Shatter Defences(ranged version) makes groups of mobs way more manageable. After you got the AoE go for Divine Inquisitionin the inquisitive tree so you can get the favored weapon bonuses. Then go for Close Wounds sla in Becon of hope for a dirt cheap healing spell thats casts almost instantly, even if the heal amount is low, it almost dont have a cooldown and can be the diffrence between an alive or dead player in hectic encounters. If you dont have the universal AP tomes you can save point by removing "Spell Critical Chance I" in becon of hope tree, then "Resilience of Battle" and "Righteous Weapons I" from the War soul tree. The racial tree is optional in this build.

