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Duergar Pure 20 Dragonlord TWF DPS

36pt

20

DuergarChaotic NeutralEnd GameHeroic CompletionistRacial CompletionistEpic CompletionistDPSTwo Weapon FightingSolo
by ChristhemissWard··Update 81 - Terror of Demogorgon·263·

Description

Hey all, I'm back again with a new build, this time a TWF dragonlord. Let's get right into it.

The choice of Duergar seems odd, especially considering that means no Eladrin or Aasimar. However, this build takes advantage of a unique part of the Duergar tree. Dragonlord gets +2 critical multiplier, but no range. Duergar gives crit range with warhammers, dwarven waraxes, and heavy picks. Because of this, playing a Duergar Dragonlord allows you to get +2 multi and +1 range with warhammers, this build's weapon of choice. That's the basis of the race choice; let's talk about the rest.

The reason for TWF is because of the sunder abilities. IYKYK.

The reason for warhammers is not only because of Duergar, but also because of the plethora of powerful leveling and endgame warhammers. Nightforge hammer and the CITW warhammer are goats for leveling, and at endgame, Audion and Pestle are arguably the most powerful weapons in the game, period.

Duergar also has some other advantages. First off, the race gives the most to hit/damage out of any race in the game: 10. That is an insane amount of damage for the race to give. Duergar also look good, which is a bonus. Duergar is also a str/con race, which are the only stats we care about. Overall, Duergar is a no-brainer pick for this build. It gives everything you could possibly want, and more.

I don't think I need to explain the enhancements. It's just standard pure Dragonlord. Of special note, the Dragonlord capstone is actually a sunder, meaning this build gets 4. It is also AoE, so you get a giant AoE nuke.

Epic Destinies are interesting, as the usual choice would be for t5/mantle LD. I decided to go t5/mantle DC because that gets the law damage, more double strike, more defense (hamp, fortification, etc), as well as the very powerful sunder evil ability. With sunder evil, everytime you use improved sunder (which you get in this tree, that saves a feat!), you debuff mobs AC by 20% Not flat 20, 20%. That's a huge boost to you and your party. I also decided to go for Quick Cutter for more AoE. While the Fatesinger strike is more single-target DPS, the rest of the Fury tree is better.

As for playstyle, use the sunders in succession to animation-cancel and do big damage. Like all dragonlords, use the roar to CC mobs first before quick cutter/cleaves. Cruel cut is interesting because on low difficulties, if the mobs don't resist the con damage due to an epic ward, they will lose 100+ con and be helpless. Treat this as a bonus rather than a strategy. Cruel cut/slaughter are mainly for the melee power boosting, rather than their damage (though slaughter does lots of damage if you crit). This build is light on gear swaps/boosts. You want ideally:

yugo pot (str)

rem pot (str)

titan's strength
madstone boots
prowess swap
spell absorb
skills swaps

Good luck with the gear, as usual

Notable stats in reaper:
Strength: 110 (no madstone/titans strength)
Melee power: ~380 before prowess (missing lots of mythic/reaper/curse)
Doublestrike: 97%
Offhand Hit Chance: 100%
To-hit: 230
To-damage: 155
Fort Bypass: 146%
HP: 5.1k
PRR: ~300

MRR: 130
Character Sheet: https://i.imgur.com/opKJ2oP.png

Notable Achievements so far:
Solo LN Threats 29 minutes: https://youtu.be/nBPSKJCZquA

Solo LN FoM 6 minutes 37 seconds: https://youtu.be/jYk41gD_KwQ

Solo LH Legendary Chronoscope 26 minutes: https://youtu.be/E9_RgZt-io8

Video for this build will come out soon...

...and here it is! https://www.youtube.com/watch?v=9Sqw1g0JYCM

Questions? Comments? Complaints about Strength of Arms being OP? Contact me on Discord @christhemiss, or comment on the YouTube video when it's out. This is me signing off. Good luck, and may a femboy grace you in the future :)

Unique Requirements

Tomes: STR 8, DEX 8, CON 8, INT 8, WIS 8, CHA 8
Racial AP: 3
Universal AP: 4
Extra Destiny Points: 15
Other: Technically the 4th universal point is optional. I dont have it ingame

Past Lives

Class: Alchemist ×3, Artificer ×3, Barbarian ×3, Bard ×3, Cleric ×3, Dark Apostate ×3, Druid ×3, Blight Caster ×3, Favored Soul ×3, Fighter ×3, Dragon Lord ×3, Monk ×3, Dragon Disciple ×3, Paladin ×3, Sacred Fist ×3, Ranger ×3, Dark Hunter ×3, Rogue ×3, Arcane Trickster ×3, Sorcerer ×3, Wild Mage ×3, Warlock ×3, Acolyte of the Skin ×3, Wizard ×3
Race: Aasimar Scourge ×3, Bladeforged ×3, Dhampir Dark Bargainer ×3, Deep Gnome ×3, Eladrin Chaosmancer ×3, Morninglord ×3, Purple Dragon Knight ×3, Razorclaw Shifter ×3, Shadar-kai ×3, Tabaxi Trailblazer ×3, Tiefling Scoundrel ×3, Aasimar ×3, Dhampir ×3, Dragonborn ×3, Drow ×3, Duergar ×3, Dwarf ×3, Eladrin ×3, Elf ×3, Gnome ×3, Half-Elf ×3, Half-Orc ×3, Halfling ×3, Human ×3, Shifter ×3, Tabaxi ×3, Tiefling ×3, Warforged ×3
Epic: Ancient Knowledge ×3, Arcane Alacrity ×3, Eclipse Power ×3, Enchant Weapon ×3, Energy Criticals ×3, Ancient Blessings ×3, Block Energy ×3, Brace ×3, Power Over Life and Death ×3, Ancient Tactics ×3, Doublestrike ×3, Fortification ×3, Skill Mastery ×3, Trap Damage Absorption ×3, Ancient Power ×3, Colors of the Queen ×3, Doubleshot ×3, Fast Healing ×3

Base Stats

36-Point Build

STR18

+1 = 19

DEX14
CON15

+1 = 16

INT14
WIS8
CHA8

Ability Level-Ups

Lvl 4STRStrength
Lvl 8STRStrength
Lvl 12STRStrength
Lvl 16STRStrength
Lvl 20STRStrength
Lvl 24STRStrength
Lvl 28STRStrength
Lvl 32STRStrength
Lvl 36STRStrength

Leveling Path

Lvl 1-20Dragon Lord

Feats per Level

level <1> (Dragon Lord): Hamstring (Standard), Thraxata's Instinct (Minor Draconic Aura) level <2> (Dragon Lord): Two Weapon Fighting (Fighter Bonus Feat) level <3> (Dragon Lord): Slicing Blow (Standard) level <4> (Dragon Lord): Living Shadow (Alter Dark Gift), Knight's Training (Fighter Bonus Feat) level <6> (Dragon Lord): Weapon Focus: Bludgeoning Weapons (Standard), Improved Two Weapon Fighting (Fighter Bonus Feat) level <8> (Dragon Lord): Velah's Fury (Major Draconic Aura) level <9> (Dragon Lord): Precision (Standard) level <10> (Dragon Lord): Improved Critical: Bludgeoning Weapons (Fighter Bonus Feat) level <12> (Dragon Lord): Tactical Combatant (Fighter Bonus Feat), Greater Two Weapon Fighting (Standard) level <14> (Dragon Lord): Weapon Specialization: Bludgeoning Weapons (Fighter Bonus Feat) level <15> (Dragon Lord): Power Attack (Standard) level <16> (Dragon Lord): The Truthful One's Might (Superior Draconic Aura) level <18> (Dragon Lord): Tactical Supremacy (Standard), Power Critical (Fighter Bonus Feat) level <20> (Dragon Lord): Cleave (Fighter Bonus Feat) level <21> (Epic): Eerie Aim (Epic Feat) level <22> (Epic): Perfect Two Weapon Fighting (Epic Destiny Feat) level <24> (Epic): Overwhelming Critical (Epic Feat) level <25> (Epic): Doublestrike (Epic Destiny Feat) level <27> (Epic): Strength of Arms (Epic Feat) level <28> (Epic): Harbinger of Chaos (Epic Destiny Feat) level <30> (Epic): Scion of Arborea (Legendary Feat), Enhanced Living Shadow (Dark Gift Upgrade), Legendary Strength of Arms (Epic Feat) level <31> (Legendary): Embodiment of Law (Epic Destiny Feat) level <33> (Legendary): Epic Precision (Epic Feat) level <34> (Legendary): Deific Warding (Epic Destiny Feat) level <36> (Legendary): Great Cleave (Epic Feat)

Enhancements

[Duergar] Core: Underdark Upbringing I (1), Ability I: +1 Strength (1), Underdark Upbringing II (1), Ability II: +1 Strength (1), Underdark Upbringing III (1) Tier 1: Dwarven Weapon Training I: Pick and Hammer Training (1), Shape I (1) Tier 2: Weapon Training II: Pick and Hammer Training (1), Shape II (1) Tier 3: Weapon Training III: Pick and Hammer Training (1), Shape III (1) Tier 4: Weapon Training IV: Pick and Hammer Training (1), Shape IV (1), Size Mastery (1) [Dragon Lord] Core: Draconic Soul: Soul of the Blue Dragon (1), Draconic Arms (1), Reckless Devotion (1), Conqueror's Command (1), Dragon's Defense (1), Sunder Soul (1) Tier 1: Dragon's Protection I (1), Battlefield Tactician I (1), Field Skills (3), Martial Superiority: Martial Superiority: Deft Strikes (3) Tier 2: Dragon's Protection II (1), Battlefield Tactician II (1), Draconic Resilience (2) Tier 3: Dragon's Protection III (1), Battlefield Tactician III (1), Dragon's Roar (1), Might or Outburst: Might in Order (3), Ability Score I: +1 Strength (1) Tier 4: Dragon's Protection IV (1), Battlefield Tactician IV (1), Untouchable Soul (1), Ability Score II: +1 Strength (1) Tier 5: Soul Scales (1), Tactical Commander (1), Improved Dragon's Roar (1), Flight of Kings (1), Conqueror (2) [Ravager (Fighter)] Core: Furious Rage (1), Pain Touch I (1), Demoralizing Success (1), Pain Touch II (1), Subsiding Fury (1) Tier 1: Ritual Scarring (1), Do You Like Pain? (3), Hardy Rage (3) Tier 2: I Like Pain (3), Cruel Cut (3) Tier 3: Slaughter (3), Festering Wound (3), Ability I: +1 Strength (1) Tier 4: Laughter (1), Dismember (1), Ability II: +1 Strength (1) [Vistani Knife Fighter] Core: Knife Expertise (1), Knife Juggler (1), Quick Reflexes (1) Tier 1: Undead Hunter (1), Mist Stalker I (1), Acrobatic (2) Tier 2: Haste Boost (3) [Harper Agent] Core: Agent of Good I (1)

Epic Destinies

[Shadowdancer] Core: Shadow Training (1), Step Through Shadows (1), The Darkest Luck (1), Cut to the Soul (1) Tier 1: Stealthy (3), Cover of Darkness (3) Tier 2: Dance in the Dark (3), Lithe (3) Tier 3: Grim Precision (3), Shadowcaster: Shadowstriker (1) Tier 4: Bring Darkness (1) [Fury of the Wild] Core: Die Hard (1), Die Harder (1), Die Harderest (1), Be the Whirlwind (1) Tier 1: Strength or Swiftness: Quick Cutter (3), Mantle of Fury (1), Enduring (1) Tier 2: Primal Scream (1), Gird against Demons (1) Tier 3: Sense Weakness (2), Wild Weapons: Offhand Strike Chance (3), Fury Selector: Spirit of the Beast (3) Tier 4: Wilder Weapons: Wilder Weapons - Doublestrike (3), The Voice of Fury (1), Force Selector: Primal Force (3), Unquenchable Rage (3) [Divine Crusader] Core: Just Cause (1), Confront any Foe (1), Weather any Blow (1), Sunder Evil (1) Tier 1: Spear of Light (3), Divine Sundering (3) Tier 2: Holy Mantle (1), Bulk Up (2) Tier 3: Strike with Poise (3), Axiom of Faith: Onatar's Blessing (1), How Dare You Strike Me (3) Tier 4: Purge the Wicked (3), Heavenly Presence (1), Blessed Strikes (3), Rend Armor (1) Tier 5: Bring Down Wrath (1), Law of the Divine (1), Blessed Blades (1), Beckon Divinity (1)

Skills

Skill1234567891011121314151617181920
Tumble
41111111111111111110
Use Magic Device
41111111111111111110
Intimidate
41111111111111111111
Balance
41111111111111111110
Swim
01111122221111111111

Spells

[Cleric] <1> Bless, Nightshield [Dragon Disciple] <1> Longstrider

Gear

[Standard] {Legendary Helm of Eternal Day} {Legendary Moment to Legendary Moment} {Tough Shields} {Solar Gem of Doublestrike (Legendary)} {Dracolich's Eye} {Insightful Strength +7} {Topaz of Deadly} {Tough Shields} {Lunar Gem of Healing Amplification (Legendary)} {Legendary The Bloody Boulder} {Legendary Sapphire of Riposte} {Tough Shields} {Solar Gem of Magical Resistance Rating Cap (Legendary)} {Legendary Lamordian Stoic Cloak} {Melancholic Dexterity (Legendary)} {Dolorous Quality Damage (Legendary)} {The Art of Sabotage, Vol. 3} {Imbued Infusion} {Solar Gem of Sneak Attack Dice (Legendary)} {Legendary Six-Blade Belt} {+3 Quality Strength} {Globe of True Imperial Blood} {Imbued Infusion} {Lunar Gem of Melee Power (Legendary)} {Legendary Goggles of the Berserker} {Sapphire of Defense} {+2 Festive Strength} {Solar Gem of Weapon Damage (Legendary)} {Legendary Burrowing Claws} {+16 Constitution} {Topaz of Melee Power} {Imbued Infusion} {Lunar Gem of Weapon Damage (Legendary)} {Legendary Greaves of Seasons' Warding} {Sapphire of Greater Heroism} {Truthful Blow} {Lunar Gem of Strength (Legendary)} {The Wicked Spines} {Melancholic False Life (Legendary)} {Dolorous Quality Constitution (Legendary)} {Miserable Stunning (Legendary)} {Woeful Strength of Purpose (Legendary)} {Sapphire of Dodge} {Dusk Raider} {Lunar Gem of Physical Protection (Legendary)} {Legendary The Shadow King's Cruelty} {+16 Strength} {Sapphire of Healing Amplification} {Dusk Raider} {Solar Gem of Strength (Legendary)} {Audion, the Shattering Way} {Legendary Dust } {Deconstructor} {Truthful Blow} {Warhammer of the Undying Age} {Legendary Ash } {Truthful Blow} {Sapphire of Accuracy} {Baphomet's Reign} {Diamond of Insightful Constitution} {Essence of Dark Diversion} {Dusk Raider} {The Time Taken} {Melancholic Wisdom (Legendary)} {Dolorous Deception (Legendary)} {Miserable Sunder (Legendary)} {Woeful Resistance (Legendary)} {Topaz of Swiftness} {Sapphire of Fortification} <Filigree> {Sucker Punch/One Against Many +2 Strength} <Filigree> {Treachery: +50% Threat Reduction} <Filigree> {Treachery: +3 Melee Power} <Filigree> {The Long Shadow: +3 Melee Power} <Filigree> {Dreadbringer: +3 Melee Power} <Filigree> {Bravery Throughout/Shattered Device +6 PRR} <Filigree> {Dreadbringer: +1 Tactics DC} <Filigree> {Dreadbringer: +1 Strength} <Filigree> {Shattered Device: +3 Melee Power} <Filigree> {Shattered Device: +1 Strength} <ArtifactFiligree> {Sucker Punch/One Against Many +2 Strength} <ArtifactFiligree> {Treachery: +3 Melee Power} <ArtifactFiligree> {The Long Shadow: +3 Melee Power} <ArtifactFiligree> {Dreadbringer: +3 Melee Power} <ArtifactFiligree> {Shattered Device: +3 Melee Power}

Other Notes

offhand warhammer is a warhammer of oozing hunger. the builder doesnt have those yet.


Comments (2)

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Wrensel

So you first state: "The reason for TWF is because of the sunder abilities. IYKYK." Then you state: "As for playstyle, use the sunders in succession to animation-cancel and do big damage." Was there a reason to try and be coy in the first sentence about Sunder animations?