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Endgame DC Arcane Trickster

36pt

20

Dhampir Dark BargainerChaotic NeutralEnd GameHeroic CompletionistRacial CompletionistEpic CompletionistDPSSupportSpells
by ChristhemissWard··Update 81 - Terror of Demogorgon·943·

Description

This build is optimized for endgame caster play that doesn't suck. This is not a build for new players, inexperienced players, or players who do not run endgame. This is not a leveling build. This build is optimized for endgame r10 speedruns and mid reaper raids. Also, a couple of things in the build are incorrect, and I will provide the information pulled from the game. With that out of the way, let's get into the right up

Hey all, trying out this website with my current arcane trickster build. I'm still not done testing it, but it performs exceptionally well for what I want it to do. So far, the only achievement is a "completed" R3 Strahd duo (found here: https://youtu.be/Wiq2fVw74fI ), but I have more duo raids planned. The build has been tested under nearly all endgame raids on R1+, and the DCs and damage work very well. This build works because you can either be your group's DC caster, DPS, or CC. The choice is yours. You easily have enough DCs for modern endgame thanks to magic item crafting level 36.

Another advantage of ATR is that you have 2 instakills that work on any enemy (frog and presto). This means you can still be useful in raids that normal DC casting doesn't work in, like relentless. BoGW also works on all corporeal enemies, which is a lot of potential victims for you to freeze. Reapers are the only pain point for CC, but I just use Mage Hand slap on reapers and blow up the rest.

Explanation of some build choices:

I took piercing cold because frost lance is part of my rotation, and some raid bosses are immune to cold. You have good spellpower in cold and force, so you can do decent damage on all your spells.

I build ranged power so that the mechanic SLAs do a little bit of damage. They are more for CC

T5 SD is for weird, and the epic moment makes you disappear and invisible so you can run away from raid bosses or lose trash in mid reaper raids

The reason for going with mechanic instead of FDI is the gearing of Acrida and Toven's Prototype, which allows for much higher DCs, as well as a lot more SA dice

The reason for Dhampir Dark Bargainer is it gives the most DCs out of any race, 3 SA dice, and 10 spell pen. If you don't want to use the +1 heart, regular dhampir is the next best choice

According to math, Shiradi mantle with 14 imbue dice is ~10% more DPS than draconic, hence Shiradi
Macrotech is for rune arm proficiency, defense, and spell cost reduction

For healing, you use the dhampir bite and helping hand.

In-Game stats and missing stuff

On the Cannith crafted ring, put on the new Illusionary duel effect prefix, Impulse, and Insightful Impulse. The builder file is missing the prefix and extra slots

DCs are all follows in Reaper with intelligence pots and no Reaper rings: Weird - 142 PK - 136 BoGW - 131 Disable Device Stuff - 160+

Major Masterworks curse is recommended on trinket
Major Betrayal curse is recommended on the cannith crafted ring

Spellpowers In reaper without temp buffs (lgs sigil, wellspring, etc): Cold: 1150+, Force: 1250+

other spell stuff is correct in the build file.

thats it for me. questions? comments? reach out to me on discord, youtube, or the forums.

Action Bars: https://i.imgur.com/lyXxEmc.png

Unique Requirements

Tomes: STR 8, DEX 8, CON 8, INT 8, WIS 8, CHA 8
Racial AP: 3
Universal AP: 3
Extra Destiny Points: 15
Other: +1 lesser heart

Past Lives

Class: Alchemist ×3, Artificer ×3, Barbarian ×3, Bard ×3, Cleric ×3, Dark Apostate ×3, Druid ×3, Blight Caster ×3, Favored Soul ×3, Fighter ×3, Dragon Lord ×3, Monk ×3, Dragon Disciple ×3, Paladin ×3, Sacred Fist ×3, Ranger ×3, Dark Hunter ×3, Rogue ×3, Sorcerer ×3, Wild Mage ×3, Warlock ×3, Acolyte of the Skin ×3, Wizard ×3, Arcane Trickster ×2
Race: Aasimar Scourge ×3, Bladeforged ×3, Deep Gnome ×3, Eladrin Chaosmancer ×3, Morninglord ×3, Purple Dragon Knight ×3, Razorclaw Shifter ×3, Shadar-kai ×3, Tabaxi Trailblazer ×3, Tiefling Scoundrel ×3, Aasimar ×3, Dhampir ×3, Dragonborn ×3, Drow ×3, Dwarf ×3, Eladrin ×3, Elf ×3, Gnome ×3, Half-Elf ×3, Half-Orc ×3, Halfling ×3, Human ×3, Shifter ×3, Tabaxi ×3, Tiefling ×3, Warforged ×3
Epic: Ancient Knowledge ×3, Arcane Alacrity ×3, Eclipse Power ×3, Enchant Weapon ×3, Energy Criticals ×3, Ancient Blessings ×3, Block Energy ×3, Brace ×3, Power Over Life and Death ×3, Ancient Tactics ×3, Doublestrike ×3, Fortification ×3, Skill Mastery ×3, Trap Damage Absorption ×3, Ancient Power ×3, Colors of the Queen ×3, Doubleshot ×3, Fast Healing ×3

Base Stats

36-Point Build

STR8
DEX14
CON16
INT18

+1 = 19

WIS8
CHA12

+1 = 13

Ability Level-Ups

Lvl 4INTIntelligence
Lvl 8INTIntelligence
Lvl 12INTIntelligence
Lvl 16INTIntelligence
Lvl 20INTIntelligence
Lvl 24INTIntelligence
Lvl 28INTIntelligence
Lvl 32INTIntelligence
Lvl 36INTIntelligence

Leveling Path

Lvl 1-20Arcane Trickster

Feats per Level

level <1> (Arcane Trickster): Mist Walker (Dark Gift), Quicken Spell (Standard) level <3> (Arcane Trickster): Maximize Spell (Standard) level <4> (Arcane Trickster): Echoing Soul (Alter Dark Gift) level <6> (Arcane Trickster): Empower Spell (Bonus Magical Feat), Enlarge Spell (Standard) level <9> (Arcane Trickster): Extend Spell (Standard) level <12> (Arcane Trickster): Mental Toughness (Bonus Magical Feat), Past Life: Arcane Initiate (Standard) level <15> (Arcane Trickster): Heighten Spell (Standard) level <18> (Arcane Trickster): Improved Mental Toughness (Bonus Magical Feat), Piercing Cold (Standard) level <21> (Epic): Improved Sneak Attack (Epic Feat) level <22> (Epic): Epic Spell Power: Force (Epic Destiny Feat) level <24> (Epic): Wellspring of Power (Epic Feat) level <25> (Epic): Epic Spell Power: Cold (Epic Destiny Feat) level <27> (Epic): Intensify Spell (Epic Feat) level <28> (Epic): Epic Spell Power: Acid (Epic Destiny Feat) level <30> (Epic): Enhanced Echoing Soul (Dark Gift Upgrade), Scion of the Feywild (Legendary Feat), Burst of Glacial Wrath (Epic Feat) level <31> (Legendary): Epic Spell Power: Sonic (Epic Destiny Feat) level <33> (Legendary): Embolden Spell (Epic Feat) level <34> (Legendary): Titan's Blood (Epic Destiny Feat) level <36> (Legendary): Legendary Sneak Attack (Epic Feat)

Enhancements

[Thief-Acrobat] Core: Staff Control (1) Tier 1: Fast Movement (1) [Arcane Trickster] Core: Trained in Trickery (1), Stolen Spell I: Stolen Spell - Magic Missile (1), Stolen Spell II: Stolen Spell - Chain Missile (1), Stolen Spell III: Stolen Spell - Flash Freeze (1), Stolen Spell IV: Stolen Spell - Turn to Frog (1), Master of Trickery (1) Tier 1: Mage Hand: Eye Poke (1), I Prefer Subtlety (3) Tier 2: Mage Hand: Slap (1), Arcane Trickster:Three Handed Casting (3), Arms of the Trickster: Trickster's Trick (1) Tier 3: Mage Hand: Meddle with Reality (1), Tricks on Tricks (1), Applied Force (1), Ability I: +1 Intelligence (1) Tier 4: Mage Hand: Helping Hand (1), Slippery Magic (1), Pin Point (3), Sharp Magic (1), Ability II: +1 Intelligence (1) Tier 5: Presto (1), Extra Hand (1), Magic is a Tricky Business (2), Good with my Hands (3), Not Half Bad...: Not that Bad with a Blade (1) [Dhampir Dark Bargainer] Core: Dark Future I (1), Ability I: +1 Intelligence (1), Dark Future II (1), Ability II: +1 Intelligence (1), Dark Future III (1) Tier 1: Drink in: Drink in Death (1) Tier 2: Lifeblood (3), Embrace Death (1), Cloak of Undeath (3) Tier 3: Deathly Bite (1), Improved Dodge (2) Tier 4: Dark Ascendant Bite (1), Form of the Lord Vampire (1) [Feydark Illusionist] Core: Find Familiar: Fox (1), Ability I: Intelligence (1) Tier 1: Feydark Explorer (3), Study the Arcane (1) [Mechanic] Core: Arbalester (1), Tanglefoot (1), Targeting Sights (1), Improved Detection (1), Sniper (1) Tier 1: Sharpshooter I (1), Thunderstone (3), Mechanics (2), Awareness (3) Tier 2: Sharpshooter II (1) Tier 3: Sharpshooter III (1), Ooze Flask (3), Ability I: +1 Intelligence (1) Tier 4: Sharpshooter IV (1), Fletching (3), Ability II: +1 Intelligence (1)

Epic Destinies

[Shadowdancer] Core: Shadow Training (1), Step Through Shadows (1), The Darkest Luck (1), Cut to the Soul (1) Tier 1: Cover of Darkness (3), Well of Darkness (3), Technician (3) Tier 2: Dance in the Dark (3), Lithe (2), Epic Strike: Nightmare Lance (1) Tier 3: Grim Precision (3), Shadowcaster: Shadowcaster (1), Epic Strike Upgrade I: Paranoia (1) Tier 4: Bring Darkness (1), Epic Strike Upgrade II: Improved Meld (1) Tier 5: Weird or Consume Shadow: Weird (1), Unholy Feeding (1), Greater Shadowdancer Spell Focus (3), Shadow Mastery (1) [Shiradi Champion] Core: Fey Favor (1), Vision (1), Audience with the Queen (1), Fey Countenance (1) Tier 1: Prism (1), Wild Magics (3), Fey Sight (2) Tier 2: Stay: Stay Strong (3), Friend or Foe: Fey Form (1) Tier 3: Double Rainbow (1), Pierce Deception (1), Shiradi Champion Spell Focus: Illusion (3) Tier 4: Cruelty of the Hunt (1), Track (1), Queen's Diplomacy (1), Crooked Touch: Flickering Fingers (3) [Machrotechnic] Core: Maker's Touch (1), Metamagic Capacitors (1), Warding Inscriptions (1), Armored Augmentation (1) Tier 1: Tinker Tailoring (3), Blast Shields (3) Tier 2: Rune Arm Use (1) Tier 3: Spell Focus: Evocation (3), Technique Drive: Efficiency Drive (3), Storm Core (3) Tier 4: Galvanic Attunement (1), Epic Metamagic: Epic Improved Maximize (3)

Skills

Skill1234567891011121314151617181920
Use Magic Device
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Tumble
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Spot
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Spellcraft
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Search
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Open Lock
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Jump
41111111111111111111
Heal
41111111111111111110
Disable Device
41111111111111111111
Concentration
41111111111111111111
Balance
41111111111111111111
Bluff
01222211111111111111
Diplomacy
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Repair
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Spells

[Arcane Trickster] <1> Magic Missile, Merfolk's Blessing, Nightshield, Tumble <2> Blur, Invisibility, Resist Energy, Scorching Ray <3> Chain Missiles, Displacement, Frost Lance, Haste <4> Dimension Door, Force Missiles, Freedom of Movement, Phantasmal Killer

Gear

[Standard] {The Anguished Mind} {Melancholic Force Spell Critical Damage (Legendary)} {Dolorous Force Spell Critical Damage (Legendary)} {Miserable Force Spell Critical Damage (Legendary)} {Woeful Sacred DCs (Legendary)} {Diamond of Spellcraft} {Tough Shields} {Solar Gem of Spellpower (Legendary)} {+2 Reaper Ability Scores} {Curse of Major Constitution} {Legendary Elder's Focus} {Sapphire of Resistance} {+2 Festive Intelligence} {Legendary Gem of Many Facets} {Legendary Elder's Knowledge} {Evocation Focus} {Sheltering} {Insightful Spellsight} {Topaz of Spell Penetration} {Legendary Gravekeeper's Elegant Cloak} {Melancholic Constitution (Legendary)} {Dolorous Quality Constitution (Legendary)} {Diamond of Disable Device} {Esoterica} {Solar Gem of Spell Critical Chance (Legendary)} {The Unbreakable Cord} {Melancholic Intelligence (Legendary)} {Dolorous Quality Intelligence (Legendary)} {Miserable Sonic Spell Critical Damage (Legendary)} {Woeful Resistance (Legendary)} {Sapphire of Greater Heroism} {Perfect Silence} {Lunar Gem of Intelligence (Legendary)} {Red Wizard's Sight} {Insightful Constitution +7} {Topaz of Ranged Power} {Perfect Silence} {Solar Gem of Intelligence (Legendary)} {The Cruel Hands of Fate} {Melancholic False Life (Legendary)} {Dolorous Healing Amplification (Legendary)} {Miserable Cold Spell Critical Damage (Legendary)} {Woeful Cold Spell Crit Chance (Legendary)} {How to Cast Faster} {Esoterica} {Lunar Gem of Physical Protection (Legendary)} {Legendary Greaves of Seasons' Warding} {Facet of Condensed Power} {Touch of Power} {Lunar Gem of Spellpower (Legendary)} {Bracers of the Battlerager} {Insightful Intelligence +7} {Essence of Pomura's Memento} {Esoterica} {Lunar Gem of Spell Difficulty (Legendary)} {Legendary Gravekeeper's Vest} {Melancholic Booster (Legendary)} {Dolorous Silencer (Legendary)} {Miserable Acid Spell Critical Damage (Legendary)} {Sapphire of Dodge} {Tough Shields} {Caustica, the Volley of Pain} {Legendary Ash } {Meridian Fragment} {Touch of Power} {Toven's Prototype} {Crystal} {Tough Shields} {Air I: Resonance} {Earth II: Alchemical Intelligence} {Earth III: Earth Attunement} {Ruby of Corrosion Spell Power} {Epic Quiver of Alacrity} {The Theurgy of Winter} {Topaz of Feather Fall} {Touch of Power} {Sapphire of Negative Healing Amplification} {Cannith Crafted Ring} {Impulse} {Adds a Green augment slot} {Adds a Colorless augment slot} {Crystallized Drop of Tea} {Perfect Silence} <Filigree> {Zarigan's Arcane Enlightenment/Voltaic Experiment +2 Intelligence} <Filigree> {Zarigan's Arcane Enlightenment: +9 Force Spell Power} <Filigree> {Eye of the Beholder/The Inevitable Grave +2 Intelligence} <Filigree> {Zarigan's Arcane Enlightenment: +1 Intelligence} <Filigree> {Dragonsoul: +1 Intelligence} <Filigree> {Lunar Magic: +6 Universal Spell Power} <Filigree> {Lunar Magic: +1 Intelligence} <Filigree> {Lunar Magic/Serpent +2 Intelligence} <Filigree> {Eye of the Beholder: +1 Intelligence} <Filigree> {Eye of the Beholder: +6 Universal Spell Power} <ArtifactFiligree> {Zarigan's Arcane Enlightenment/Voltaic Experiment +2 Intelligence} <ArtifactFiligree> {Eye of the Beholder/The Inevitable Grave +2 Intelligence} <ArtifactFiligree> {Lunar Magic: +6 Universal Spell Power} <ArtifactFiligree> {Lunar Magic/Serpent +2 Intelligence} <ArtifactFiligree> {Dragonsoul: +1 Intelligence}

Other Notes

good luck with the gear


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