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Support Blaster Arcane Trickster

28pt32pt

20

GnomeTrue NeutralFirst LiferDPSSupportSpells
by Chuggin4Cheese···Update 81 - Terror of Demogorgon·186·

Description

WARNING: This build is incredibly lacking in power until level 8. You will probably need group assistance or hirelings.

This is a Magic Missile spamming Arcane Trickster, plain and simple.

It has access to group CC using Greater Shout stolen spell, spot Crowd Control with Slap and Presto for fun.

The race you choose doesn't matter too much. I've only picked Gnome because it offers Int as a bonus starting stat if you don't have any AP to spend in the racial tree. With more points to spend I would recommend using Dhampir or Eladrin.

If you think any part of this build would be better if it were different, I encourage you to try it out. Everyone has different preferred playstyles and build preferences that will affect the optimal path for them to play.

Unique Requirements

Tomes: DEX 7
Other: If you don't have at least a +7 Dex Tome, you can either spend your level 1-20 level stat increases on Dex using a +2 Tome, Reduce your Con to increase your Dex, or give up on Improved/Legendary Sneak Attack.

Base Stats

28-Point Build

STR8

-2 = 6

DEX14
CON14
INT18

+2 = 20

WIS8
CHA8

32-Point Build

STR8

-2 = 6

DEX14
CON16
INT18

+2 = 20

WIS8
CHA8

Ability Level-Ups

Lvl 4INTIntelligence
Lvl 8INTIntelligence
Lvl 12INTIntelligence
Lvl 16INTIntelligence
Lvl 20INTIntelligence
Lvl 24INTIntelligence
Lvl 28INTIntelligence
Lvl 32INTIntelligence
Lvl 36INTIntelligence

Leveling Path

Lvl 1-20Arcane Trickster

Feats per Level

level <1> (Arcane Trickster): Quicken Spell (Standard) level <3> (Arcane Trickster): Maximize Spell (Standard) level <6> (Arcane Trickster): Empower Spell (Standard), Spell Focus: Illusion (Bonus Magical Feat) level <9> (Arcane Trickster): Enlarge Spell (Standard) - Feat swap this later to Past Life: Arcane Initiate if you can level <12> (Arcane Trickster): Greater Spell Focus: Illusion (Standard), Mental Toughness (Bonus Magical Feat) level <15> (Arcane Trickster): Insightful Reflexes (Standard) level <18> (Arcane Trickster): Nimble Fingers (Standard), Improved Mental Toughness (Bonus Magical Feat) level <21> (Epic): Improved Sneak Attack (Epic Feat) level <22> (Epic): Epic Spell Power: Force (Epic Destiny Feat) level <24> (Epic): Intensify Spell (Epic Feat) level <25> (Epic): Epic Spell Power: Acid (Epic Destiny Feat) level <27> (Epic): Epic Spell Focus (Epic Feat) level <28> (Epic): Epic Spell Power: Electric (Epic Destiny Feat) level <30> (Epic): Legendary Sneak Attack (Epic Feat), Scion of the Ethereal Plane (Legendary Feat) level <31> (Epic): Legendary Toughness (Epic Destiny Feat) If you have Con requirement, else one of: Crush Weakness (Epic Destiny Feat) Deific Warding (Epic Destiny Feat) level <33> (Epic): Legendary Spell Focus (Epic Feat) level <34> (Epic): Titan's Blood (Epic Destiny Feat) level <36> (Epic): Embolden Spell (Epic Feat)

Enhancements

[Arcane Trickster] Core: Trained in Trickery (1), Stolen Spell I: Stolen Spell - Magic Missile (1), Stolen Spell II: Stolen Spell - Cure Moderate Wounds (1), Stolen Spell III: Stolen Spell - Force Missile (1), Stolen Spell IV: Stolen Spell - Greater Shout (1), Master of Trickery (1) Tier 1: Mage Hand: Eye Poke (1), Magic Fingers (3) Tier 2: Mage Hand: Slap (1), Arcane Trickster:Three Handed Casting (3), Arms of the Trickster: Trickster's Trick (1) Tier 3: Mage Hand: Meddle with Reality (1), Tricks on Tricks (1), Applied Force (1), Ability I: +1 Intelligence (1) Tier 4: Mage Hand: Helping Hand (1), Slippery Magic (1), Pin Point (3), Sharp Magic (1), Ability II: +1 Intelligence (1) Tier 5: Presto (1), Extra Hand (1), Magic is a Tricky Business (2), Good with my Hands (2), Not Half Bad...: Not that Bad with a Blade (1) [Feydark Illusionist] Core: Find Familiar: Pseudodragon (1), Ability I: Intelligence (1), Greater Color Spray (1), Ability II: Intelligence (1), Familiar's Reach (1) Tier 1: Twist Reality (1), Study the Arcane (2) Tier 2: Reality Bulwark (3), Bend Light (1), You've Got My Back (1) Tier 3: Magical Attunement I (1), Refraction (1), Ability I: Intelligence (1) Tier 4: Fan of Shadowblades (3), Magical Attunement II (1), Ability II: Intelligence (1) [Mechanic] Core: Arbalester (1) Tier 1: Mechanics (3), Awareness (1) Tier 2: Improved Traps (3)

Epic Destinies

[Shiradi Champion] Core: Fey Favor (1), Vision (1), Audience with the Queen (1), Fey Countenance (1) Tier 1: Prism (1), Wild Magics (3), Good Luck (3) Tier 2: Stay: Stay Strong (3), Friend or Foe: Fey Form (1) Tier 3: Double Rainbow (1), Pierce Deception (1), Shiradi Champion Spell Focus: Illusion (3) Tier 4: Queen's Diplomacy (1) [Shadowdancer] Core: Shadow Training (1), Step Through Shadows (1), The Darkest Luck (1), Cut to the Soul (1) Tier 1: Cover of Darkness (3), Technician (3), Well of Darkness (3) Tier 2: Dance in the Dark (3), Lithe (3) Tier 3: Shadowcaster: Shadowcaster (1) Tier 4: Bring Darkness (1) [Primal Avatar] Core: This is your Nature: Thorn (1), Now Grow: Heart (1), Weathering the Elements (1), Regrowth (1) Tier 1: Well Weathered (3), Nature's Friend: Squirrel of Luck (1), Rejuvenation Cocoon (1) Tier 2: Primal Spell: Shard Storm (1), Spirit Boon: Mind (2) Tier 3: Evergreen (3), At Its Core (1), Natural Shielding (1) Tier 4: Nature's Reach (1), Nature's Blessing (1), Improved Metamagic: Empower (3), Improved Metamagic: Maximize (3) Tier 5: Ancient Wisdom (3), Epic Improved Intensify Spell (3)

Spells

You take Magic Missile, Chain Missiles and Force Missile. All other spells are entirely up to you, if you're a warforged then you should take repair spells for yourself. General Spell Rotation is: Magic Missile > Magic Missile SLA > Magic Missile > Force Missiles > Repeat

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