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Human Alchemist

28pt

20

HumanTrue NeutralFirst LiferLevelingDPSSpells
by PaxsMickey···Update 80·76·

Description

ALchemist is one of the more complicated spellcasters due to the want to cycle through the different alchemist reaction stances.

Unique Requirements

Extra Destiny Points: 1

Base Stats

28-Point Build

STR10
DEX8
CON16
INT18
WIS8
CHA8

Ability Level-Ups

Lvl 4INTIntelligence
Lvl 8INTIntelligence
Lvl 12INTIntelligence
Lvl 16INTIntelligence
Lvl 20INTIntelligence
Lvl 24INTIntelligence
Lvl 28INTIntelligence
Lvl 32INTIntelligence

Leveling Path

Lvl 1-20Alchemist

Feats per Level

level <1> (Alchemist): Empower Spell (Standard), Maximize Spell (Human Bonus Feat) level <3> (Alchemist): Mental Toughness (Standard) level <4> (Alchemist): Alchemical Studies: Pyrite (Alchemist Bonus Feat) level <6> (Alchemist): Quicken Spell (Standard) level <8> (Alchemist): Insightful Courage (Alchemist Bonus Feat) level <9> (Alchemist): Accelerate Spell (Standard) level <12> (Alchemist): Heighten Spell (Standard), Liquid Luck (Alchemist Bonus Feat) level <15> (Alchemist): Empower Healing Spell (Standard) level <16> (Alchemist): Advanced Alchemical Studies: Pyrite (Alchemist Bonus Feat) level <18> (Alchemist): Improved Mental Toughness (Standard) level <20> (Alchemist): Enlarge Spell (Alchemist Bonus Feat) level <21> (Epic): Wellspring of Power (Epic Feat) level <22> (Epic): Epic Spell Power: Acid (Epic Destiny Feat) level <24> (Epic): Intensify Spell (Epic Feat) level <25> (Epic): Elusive Target (Epic Destiny Feat) level <27> (Epic): Master of Spell Vials (Epic Feat) level <28> (Epic): Epic Spell Power: Poison (Epic Destiny Feat) level <30> (Epic): Scion of the Plane of Earth (Legendary Feat), Ruin (Epic Feat) level <31> (Legendary): Fount of Life (Epic Destiny Feat) level <33> (Legendary): Greater Ruin (Epic Feat) level <34> (Legendary): Titan's Blood (Epic Destiny Feat)

Enhancements

[Bombardier] Core: Alchemical Resistance (1), Arcane Oil (1), Liquid Power I: Liquid Power: Acid (1), Liquid Power II: Liquid Power: Poison (1), Liquid Power III: Liquid Power: Fire (1), Multivial: SLA: Multivial of Acid (1) Tier 1: Spellvial Selection I: SLA: Vial of Acid (3), Magical Subtlety (3), Spell Critical: Elemental and Poison I (1) Tier 2: Spellvial Selection II: SLA: Venom Vial (3), Stone of the Savant (1), Spell Critical: Elemental and Poison II (1) Tier 3: Spellvial Selection III: SLA: Vial of Flame (1), Holistic Ambition (1), Spell Critical: Elemental and Poison III (1) Tier 4: SLA: Smoke Bomb (3), Burning Ambition (1), Spell Critical: Elemental and Poison IV (1) Tier 5: Elemental Obliteration: SLA: Caustic Obliteration (3), Augmentation (1), Inferno of Creation (1), Conjuration Focus (1), Weakening Mixture: Weakening Mixture: Acid (1) [Apothecary] Core: Determination (1), Alchemical Shield (1), Curative Admixture: Cure Serious Wounds (1), Spill the Bad Stuff (1) Tier 1: Curative Admixture: Cure or Inflict Light Wounds: Curative Admixture: Inflict Light Wounds (3), Spell Critical Chance: Positive & Negative I (1) Tier 2: Hale & Hearty (3), Spell Critical Chance: Positive & Negative II (1), Life Salve (1) Tier 3: Panacea Poultice (3), Spell Critical Chance: Positive & Negative III (1), Ability I: +1 Intelligence (1) Tier 4: Run for your life! (1) [Vile Chemist] Core: Poisoner (1), Poisoned Coating (1), Hidden Blades I (1) Tier 1: SLA: Stiffen Skin (3), Vile Skills (2) Tier 2: Venom Affinity (3) Tier 3: SLA: Wave of Poison (3)

Epic Destinies

[Primal Avatar] Core: This is your Nature: Thorn (1), Now Grow: Heart (1), Weathering the Elements (1), Regrowth (1) Tier 1: Well Weathered (1), Primal Spell Selection I: Carrion Swarm (1), Nature's Friend: Spider of the Deeps (1), Rejuvenation Cocoon (1) Tier 2: Thrive (1), Primal Spell: Shard Storm (1), Spirit Boon: Mind (2) Tier 3: Spell Focus: Transmutation (3), At Its Core (1) [Draconic Incarnation] Core: Draconic Bloodline: Draconic Bloodline: Black (1), Draconic Heritage I (1), Elemental Blood (1), Draconic Heritage II (1) Tier 1: Dragonhide (3), Arcane Studies (3) Tier 2: Attune the Arcane (1), Coalescence (3) Tier 3: Scales of the Dragon (1), Inevitable (1), Draconic Spell Focus: Conjuration (3) Tier 4: Pull from the Wellspring (1), Dragonspeed (1), Epic Improved Metamagic: Epic Improved Quicken (1), Epic Improved Metamagic: Epic Improved Maximize (3) Tier 5: Bring About Destruction (1), Dragonform (1), Spread your Wings (1) [Shadowdancer] Core: Shadow Training (1), Step Through Shadows (1), The Darkest Luck (1) Tier 1: Cover of Darkness (3), Well of Darkness (3) Tier 2: Sleight of Hand (2) Tier 3: Shadowcaster: Shadowcaster (1)

Spells

[Alchemist] <1> Curative Admixture: Remove Disease, Curative Admixture: Remove Poison, Elemental Skin, Feathers Extract, Gills Extract <2> Augment Armor, Corrode Weapons, Curative Admixture: Remove Curse, Glue Bomb, Greater Venom Vial <3> Flash Freeze, Greater Liquid Courage, Greater Restorative Draught, Invisibility Potion, Melt Lock <4> Bottled Boost: Sprint, Caustic Overload, Cindersmoke, Corrosive Dust, Curative Admixture: Cure Critical Wounds <5> Flesh to Gold, Mass, Greater Evolution, Multivial of Acid, Poison Breath, Turn to Frog <6> Curative Admixture: Harm, Curative Admixture: Heal, Elemental Combination, Gold Breath, Goldskin Potion

Gear

[Standard] {Epic Elder's Cap} {Epic Elder's Focus} {Epic Voice of the Master} {Epic Envenomed Cloak} {Epic Belt of Myriad Pockets} {Epic Amethyst Loupe} {Epic Charged Gauntlets} {Epic Crocodile Skin Boots} {Epic Scorched Bracers} {Epic Dockworker's Outfit} {Epic Sceptre of Corrosion} {Epic Immaculate Globe} {Epic Ring of the Green Abishai} {Epic Ring of the Black Abishai}

Other Notes

Generally, my goal was to use the low cost SLAs (vial of acid, curative adamixture: inflict light wounds, and poison wave) to shift/prep to shift into the different stances. I like to start in green stance (Verdanite) for the 20% move speed from the run for your life enhancement to speed through quests, then when I see a cluster of enemies I use vial of acid (also strips acid immunity with the tier 5 enhancement) to exit green stance with a red primer, then mass flesh to gold to enter orange (Pyrite) for the massive boost to spell power, then nuke the group with the multivials of acid sla. Kill any survivors with your other spells/SLAs, then use bottle boost: sprint to exit orange stance and prime blue so you can toss an inflict wounds to shift back to green stance for the move speed, and toss a cure serious wounds potion if needed. Once you enter epics the plan remains in large part the same, but you also throw in the primal avatar epic strike and shard storm for the extra temp HP.

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