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Sneak Attack Enlightened Spirit Farmer

32pt

12

8

Dhampir Dark BargainerChaotic NeutralFirst LiferEnd GameSupportSword & ShieldSpellsSolo
by SweetFang2153···Update 81 - Terror of Demogorgon·177·

Description

This was a thought experiment on how much damage I could squeeze into the Eldritch Aura, using as much Pact dice, Blast dice, Imbue dice, Sneak Attack dice as I could fit, with secondary damage effects such as Revel in Blood, Sound & Silence, and Alchemical Earth Attunement to top it off. While Melee is a part of this build it's mostly to proc Strength of Arms for survivability & to apply debuffs from your weapon.

Outside of raids this build is designed to be survivable for solo item farming, with testing done against Solo difficulty J'anara the Marilith in The Darklake (with help from Mycella, Rana, & Drossheart).

For raiders this build has several ways of reducing MMR & AC and instead plays a more supportive/debuffing role (look at Enhancements and Epic Destinies for more details).

There are 2 versions of gear which are similar, but one requires less rare farming than the other.
Not all augments are filled, so there's potentially room for more power to be found.
I don't have all the gear for either set myself, and I play this game quite casually, so I'm not sure which set is actually better or if there are better gear combos in general.

Hope you have fun with this, and play on!

Unique Requirements

Racial AP: 3
Universal AP: 4
Extra Destiny Points: 5
Other: If missing Racial AP, skip the last 2 cores. If missing Universal AP, remove 1d from Haste Boost & ignore Familiar's Flourish II. If missing Destiny Points, remove Greater Shadowdancer Spell Focus, Fatesinger Extend, and/or Fatesinger Masquerade.

Base Stats

32-Point Build

STR8
DEX8
CON18
INT15

+1 = 16

WIS8
CHA15

+1 = 16

Ability Level-Ups

Lvl 4CHACharisma
Lvl 8CHACharisma
Lvl 12CHACharisma
Lvl 16CHACharisma
Lvl 20CHACharisma
Lvl 24CHACharisma
Lvl 28CHACharisma
Lvl 32CHACharisma
Lvl 36CHACharisma

Leveling Path

Lvl 1-3Warlock
Lvl 4-11Arcane Trickster
Lvl 12-20Warlock

Feats per Level

level <1> (Warlock): Pact: The Dark Powers (Warlock Pact), Shield Proficiency (General) (Standard), Form of Pain (Dark Gift) level <3> (Warlock): Shield Mastery (Standard) level <4> (Arcane Trickster): Echoing Soul (Alter Dark Gift) level <6> (Arcane Trickster): Quicken Spell (Standard) level <9> (Arcane Trickster): Maximize Spell (Standard), Empower Spell (Bonus Magical Feat) level <12> (Warlock): Bargainer's Force of Will (Pact Save Bonus), Improved Shield Mastery (Standard) level <13> (Warlock): Pact Magic: Lesser Death Aura (Pact Spell) level <14> (Warlock): Warlock: Mist Favored (Pact Ability) level <15> (Warlock): Improved Critical: Slashing Weapons (Standard) level <16> (Warlock): Bargainer's Force of Will (Pact Save Bonus) level <17> (Warlock): Pact Magic: Ray of Exhaustion (Pact Spell) level <18> (Warlock): Resistance of the Dark Powers (Warlock Resistance), Greater Shield Mastery (Standard) level <20> (Warlock): Bargainer's Force of Will (Pact Save Bonus) level <21> (Epic): Epic Eldritch Blast (Epic Feat) level <22> (Epic): Epic Pact Dice (Epic Destiny Feat) level <24> (Epic): Strength of Arms (Epic Feat) level <25> (Epic): Perfect Shield Mastery (Epic Destiny Feat) level <27> (Epic): Embolden Spell (Epic Feat) level <28> (Epic): Arcane Warrior (Epic Destiny Feat) level <30> (Epic): Scion of the Ethereal Plane (Legendary Feat), Legendary Strength of Arms (Epic Feat), Enhanced Echoing Soul (Dark Gift Upgrade) level <31> (Legendary): First Blood (Epic Destiny Feat) level <33> (Legendary): Intensify Spell (Epic Feat) level <34> (Legendary): Harbinger of Chaos (Epic Destiny Feat) level <36> (Legendary): Watchful Eye (Epic Feat)

Enhancement Notes

Enemy MMR is reduced with Soul Eater: Taint the Soul, and Taint the Blood adds an extra reduction for allies to take advantage of. If you're leveling with this build either play as a standard Blaster Warlock until lvl20 or invest fully into Arcane Tricker & Feydark Illusionist first. Enlightened Spirit takes next priority, then Vistani & Souleater last. Your emergency heal is Mage Hand: Helping Hand & your top-up heal is Stolen Spell: Cure Light Wounds. Outside active healing your Aura with Brilliance acts as an additional, passive life barrier.

Enhancements

[Soul Eater] Core: Inhuman Understanding (1) Tier 1: Consume (1), Subtle Spellcasting (1), Taint the Blood (1) Tier 2: Taint the Aura (1) [Dhampir Dark Bargainer] Core: Dark Future I (1), Ability I: +1 Charisma (1), Dark Future II (1), Ability II: +1 Charisma (1), Dark Future III (1) [Feydark Illusionist] Core: Find Familiar: Pseudodragon (1) Tier 1: Familiar's Flourish I (1), Illusory Weaponry (1) Tier 2: Familiar's Flourish II (1) [Enlightened Spirit] Core: Eldritch Aura (1), Aura of Courage (1), Shape Vestments (1), Aura of Menace (1) Tier 1: Resilience of Body (2), Spiritual Defense (3), Resilience of Soul (2) Tier 2: Resist Energies (1), Spiritual Bastion (3) Tier 3: Eldritch Burst (1), Spiritual Ward (3), Ability I: +1 Charisma (1) Tier 4: Spiritual Retribution (1), Brilliance (1) [Arcane Trickster] Core: Trained in Trickery (1), Stolen Spell I: Stolen Spell - Cure Light Wounds (1), Stolen Spell II: Stolen Spell - Chain Missile (1) Tier 1: Mage Hand: Eye Poke (1), Magic Fingers (3), I Prefer Subtlety (3) Tier 2: Mage Hand: Slap (1), Arms of the Trickster: Trickster's Trick (1), Catcher Glove (1) Tier 3: Mage Hand: Meddle with Reality (1), More Magic More Fun: Mixed Magics (1), Tricks on Tricks (1), Applied Force (1), Ability I: +1 Charisma (1) Tier 4: Mage Hand: Helping Hand (1), Slippery Magic (1), Sharp Magic (1), Ability II: +1 Charisma (1) Tier 5: Magic is a Tricky Business (2), Not Half Bad...: Not that Bad with a Blade (1) [Vistani Knife Fighter] Core: Knife Expertise (1) Tier 1: Mist Stalker I (1), Rapid Attack (1) Tier 2: Haste Boost (3)

Epic Destiny Notes

Shadowdancer Mantle is for defense & for style. Fatesinger might be better, but I've done no testing with that. Use Nightmare Lance off cooldown; adding your Sneak Attack dice for a 2nd time each Aura proc feels amazing. Fatesinger picks up some additional skills & supplementary melee damage with The Rhythm to Rein. Harmonic Resonace is an additional Vulnerability & AC debuff for your enemies that procs off your Aura. Immunity to CHA stat damage also saves you vs creatures that might hard-counter you otherwise Exalted Angel is for Shadows Upon You for even more debuffing; reducing All Saves, PRR, MRR, & AC. The Angelic Charge leap ability & attached healing will also save your life regularly.

Epic Destinies

[Shadowdancer] Core: Shadow Training (1), Step Through Shadows (1), The Darkest Luck (1), Cut to the Soul (1) Tier 1: Cover of Darkness (3), Well of Darkness (1) Tier 2: Dance in the Dark (3), Shadowform (1), Lithe (3), Epic Strike: Nightmare Lance (1) Tier 3: Shadowcaster: Shadowstriker (1), Depths of Darkness (1), Epic Strike Upgrade I: Paranoia (1) Tier 4: Dark Mercy (3), Bring Darkness (1), Epic Strike Upgrade II: Improved Meld (1) Tier 5: Just a Taste (1), Unholy Feeding (1), Greater Shadowdancer Spell Focus (3), Shadow Mastery (1) [Exalted Angel] Core: Astral Touch (1), Deepening Faith (1), Angelic Charge (1), Heavenly Leap: Heavenly Blessing (1) Tier 1: Subtle Flame (3), Bane of Undeath (3) Tier 2: Endless Turning (3) Tier 3: Angelic Spell Focus: Conjuration (3), Purity of Mind and Soul (3), Shadows Upon You (1) [Fatesinger] Core: Fate Singer's Repertoire (1), Intoxicating Presence (1), Glitter of Fame (1) Tier 1: Jack of all trades (3), Harmonic Resonance (1) Tier 2: Pianissimo (3) Tier 3: The Rhythm to Reign (3), Spell Focus: Evocation (3), Masquerade (3) Tier 4: Majesty (1), Metamagics Attunement: Extend (1)

Skills

Skill1234567891011121314151617181920
Spot
41113211111111111330
Search
41113211111111111330
Tumble
41100006311000000000
Move Silently
41100611111111111114
Spellcraft
21100041122000000002
Bluff
21100041122000000001
Disable Device
00053111111222222000
Open Lock
00053111111222222000
Haggle
00000000333000000000

Spells

[Arcane Trickster] <1> Magic Missile, Tumble <2> Scorching Ray [Warlock] <1> Jump, Nightshield <2> Blur, Silence Creature <3> Displacement, Haste <4> Evard's Black Tentacles

Gear

[Easy Farm] {Legendary Great Forge Cowl} {+3 Quality Charisma} {Solar Gem of Imbuement (Legendary)} {Legendary Baron Aubrecker's Family Amulet} {Melancholic Force Spell Critical Damage (Legendary)} {Dolorous Force Spell Critical Damage (Legendary)} {Diamond of Charisma} {Lunar Gem of Pact Dice (Legendary)} {Legendary Minotaur Calling Horn} {Evocation Focus +13} {Legendary Great Forge Cloak} {+7 Insightful Charisma} {Solar Gem of Sneak Attack Dice (Legendary)} {Legendary Belt of Bold Brilliance} {Sapphire of Defense} {Lunar Gem of Magical Protection (Legendary)} {Legendary Agony's Eyes} {Melancholic Light Spell Critical Damage (Legendary)} {Dolorous Light Spell Critical Damage (Legendary)} {Solar Gem of Blast Dice (Legendary)} {Legendary Claws of the Coldlight Walker} {Melancholic Doublestrike (Legendary)} {Dolorous Deception (Legendary)} {Diamond of Dexterity} {Lunar Gem of Physical Protection (Legendary)} {Legendary Deepsnow Boots} {Diamond of Constitution} {Legendary Bracers of Method and Magic} {Legendary Undying Sapphire} {Lunar Gem of Blast Dice (Legendary)} {Legendary Gravekeeper's Vest} {Melancholic Booster (Legendary)} {Dolorous Silencer (Legendary)} {Miserable Rebellion (Legendary)} {Sapphire of Fortification} {Solar Gem of Pact Dice (Legendary)} {Legendary Calamitous Kukri} {Melancholic Acid (Legendary)} {Dolorous Acid (Legendary)} {Miserable Destruction (Legendary)} {Woeful Flames (Legendary)} {The Eye of Shavarath} {Legendary Small Shield of the Fallen Age} {Legendary Signet of Shavarath} {Legendary Sacred Band} {Diamond of Insightful Wisdom} <Filigree> {Reverberation: +1 Charisma} <Filigree> {Nystul's Mystical Defense: +1 Constitution} <Filigree> {Nystul's Mystical Defense: +5% Fire Absorption} <ArtifactFiligree> {Snowpeak's Gifts: +1 Imbue Dice} <ArtifactFiligree> {Reverberation: +1 Charisma} <ArtifactFiligree> {Nystul's Mystical Defense: +1 Constitution} <ArtifactFiligree> {Nystul's Mystical Defense: +5% Acid Absorption} <ArtifactFiligree> {Nystul's Mystical Defense: +5% Electric Absorption} [Rare Farm] {Legendary Great Forge Cowl} {+3 Quality Charisma} {Solar Gem of Imbuement (Legendary)} {Legendary Baron Aubrecker's Family Amulet} {Melancholic Force Spell Critical Damage (Legendary)} {Dolorous Force Spell Critical Damage (Legendary)} {Diamond of Charisma} {Lunar Gem of Pact Dice (Legendary)} {Legendary Abyssal Compass} {Sapphire of Defense} {Solar Gem of Magical Resistance Rating Cap (Legendary)} {Legendary Great Forge Cloak} {+7 Insightful Charisma} {Solar Gem of Sneak Attack Damage (Legendary)} {Legendary Belt of Bold Brilliance} {Sapphire of Dodge} {Lunar Gem of Magical Protection (Legendary)} {Legendary Agony's Eyes} {Melancholic Light Spell Critical Damage (Legendary)} {Dolorous Light Spell Critical Damage (Legendary)} {Solar Gem of Blast Dice (Legendary)} {Legendary Claws of the Coldlight Walker} {Melancholic Doublestrike (Legendary)} {Dolorous Deception (Legendary)} {Diamond of Dexterity} {Lunar Gem of Physical Protection (Legendary)} {Legendary Deepsnow Boots} {Diamond of Constitution} {Legendary Bracers of Method and Magic} {Legendary Undying Sapphire} {Lunar Gem of Blast Dice (Legendary)} {Legendary The Shadow King's Cruelty} {Sapphire of Fortification} {Solar Gem of Pact Dice (Legendary)} {Legendary Calamitous Kukri} {Melancholic Acid (Legendary)} {Dolorous Acid (Legendary)} {Miserable Destruction (Legendary)} {Woeful Flames (Legendary)} {The Eye of Shavarath} {Legendary Small Shield of the Fallen Age} {Legendary Signet of Shavarath} {Legendary Sacred Band} {Diamond of Insightful Wisdom} <Filigree> {Reverberation: +1 Charisma} <Filigree> {Nystul's Mystical Defense: +1 Constitution} <Filigree> {Nystul's Mystical Defense: +5% Fire Absorption} <ArtifactFiligree> {Snowpeak's Gifts: +1 Imbue Dice} <ArtifactFiligree> {Reverberation: +1 Charisma} <ArtifactFiligree> {Nystul's Mystical Defense: +1 Constitution} <ArtifactFiligree> {Nystul's Mystical Defense: +5% Acid Absorption} <ArtifactFiligree> {Nystul's Mystical Defense: +5% Electric Absorption}

Other Notes

With each aura pulse you deal the following:
Sneak Attack dice: 30d6 Force

Shadowdancer Paranoia: 30d6 Bane

Blast dice: 20d8 Force

Pact dice: 24d6 Evil

Imbue dice: 10d6 Light


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