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The Full Meta Alchemist

36pt

1

6

13

EladrinChaotic NeutralEnd GameDPSTwo Weapon FightingSolo
by Slamandrak···Update 81 - Terror of Demogorgon·979·

Description

Top-tier melee DPS with full BAB, 400 PRR, 140 MRR, 36% standing dodge, infinite boosts, 100% doublestrike and massive sustained damage — that's what the Full Meta Alchemist is all about. No trade-offs, no compromises. It shreds like a cannon and survives like a raid tank, with dodge spiking to 95% on demand and a huge HP pool behind it. Solo capability? R10.

The engine: infinite action boosts with zero cooldown between them, plus the highest damage melee imbue in the game (1d8 vs everyone's 1d6). You're always boosted, always hitting harder than you should be.

How to play: idle in Orange, open with a boost (Blue) into Poisoned Strike (Red) — a massive AoE that strips poison immunity on its own, so even "immune" mobs melt. That combo puts you in Purple state and you enter a spike, where PRR skyrockets and you shred without fear. Fight over? Smoke Bomb (Yellow) into GEW (Red), back to Orange, engine reloaded.

With the Dragonlord CC, evasion and a rogue splash for traps, you've got an active, fast, rewarding build that never gets boring.

Link to the build on the forums:

https://forums.ddo.com/index.php?threads/the-full-meta-alchemist-melee-dps.29912/

Unique Requirements

Tomes: STR 8, DEX 8, CON 8, INT 8, WIS 8, CHA 8
Racial AP: 3
Universal AP: 4
Extra Destiny Points: 15

Past Lives

Race: Aasimar ×3, Dhampir ×3, Dragonborn ×3, Drow ×3, Dwarf ×3
Epic: Ancient Knowledge ×3, Arcane Alacrity ×3, Eclipse Power ×3, Enchant Weapon ×3, Energy Criticals ×3, Ancient Blessings ×3, Block Energy ×3, Brace ×3, Power Over Life and Death ×3, Ancient Tactics ×3, Doublestrike ×3, Fortification ×3, Skill Mastery ×3, Trap Damage Absorption ×3, Ancient Power ×3, Colors of the Queen ×3, Doubleshot ×3, Fast Healing ×3

Base Stats

36-Point Build

STR18
DEX10

+2 = 12

CON18
INT10
WIS8
CHA8

Ability Level-Ups

Lvl 4STRStrength
Lvl 8STRStrength
Lvl 12STRStrength
Lvl 16STRStrength
Lvl 20STRStrength
Lvl 24STRStrength
Lvl 28STRStrength
Lvl 32STRStrength
Lvl 36STRStrength

Leveling Path

Lvl 1Rogue
Lvl 2-4Dragon Lord
Lvl 5-10Alchemist
Lvl 11-13Dragon Lord
Lvl 14-20Alchemist

Feats per Level

level <1> (Rogue): Improved Feint (Standard) level <2> (Dragon Lord): Thraxata's Instinct (Minor Draconic Aura) level <3> (Dragon Lord): Two Weapon Fighting (Fighter Bonus Feat), Slicing Blow (Standard) level <4> (Dragon Lord): Form of Pain (Alter Dark Gift) level <6> (Alchemist): Dodge (Standard) level <8> (Alchemist): Mobility (Alchemist Bonus Feat) level <9> (Alchemist): Spring Attack (Standard) level <11> (Dragon Lord): Improved Two Weapon Fighting (Fighter Bonus Feat) level <12> (Dragon Lord): Improved Critical: Slashing Weapons (Standard) level <13> (Dragon Lord): Two Weapon Defense (Fighter Bonus Feat) level <15> (Alchemist): Greater Two Weapon Fighting (Standard), Quicken Spell (Alchemist Bonus Feat) level <18> (Alchemist): Hamstring (Standard) level <19> (Alchemist): Precision (Alchemist Bonus Feat) level <21> (Epic): Eerie Aim (Epic Feat) level <22> (Epic): Perfect Two Weapon Fighting (Epic Destiny Feat) level <24> (Epic): Overwhelming Critical (Epic Feat) level <25> (Epic): Guarded Actions (Epic Destiny Feat) level <27> (Epic): Strength of Arms (Epic Feat) level <28> (Epic): Harbinger of Chaos (Epic Destiny Feat) level <30> (Epic): Scion of Arborea (Legendary Feat), Knight's Training (Epic Feat), Enhanced Form of Pain (Dark Gift Upgrade) level <31> (Legendary): Legendary Toughness (Epic Destiny Feat) level <33> (Legendary): Legendary Strength of Arms (Epic Feat) level <34> (Legendary): Legendary Toughness (Epic Destiny Feat) level <36> (Legendary): Epic Precision (Epic Feat)

Enhancements

[Vile Chemist] Core: Poisoner (1), Poisoned Coating (1), Hidden Blades I (1), Hidden Blades II (1) Tier 1: SLA: Stiffen Skin (2), Alchemical Accuracy (3), Martial Subtlety (3) Tier 2: Poisoned Attack: Poisoned Strike (3) Tier 3: Toxic Augmentation (1), Swift Ambition (1), Ability I: +1 Dexterity (1) Tier 4: Unbreakable Ambition (1) [Vistani Knife Fighter] Core: Knife Expertise (1), Knife Juggler (1), Quick Reflexes (1) Tier 1: Vistani Knife Training I (1), Mist Stalker I (1), Rapid Attack (1) Tier 2: Vistani Knife Training II (1), Bleeding Cuts (1), Mist Stalker II (1) Tier 3: Vistani Knife Training III (1), Mist Stalker III (1), Deadly Blades (1) Tier 4: Celerity (1) [Dragon Lord] Core: Draconic Soul: Soul of the Green Dragon (1), Draconic Arms (1), Reckless Devotion (1) Tier 1: Dragon's Protection I (1), Battlefield Tactician I (1), Martial Superiority: Martial Superiority: Deft Strikes (3) Tier 2: Dragon's Protection II (1), Battlefield Tactician II (1), Action Boost: Action Boost: Haste (3) Tier 3: Dragon's Protection III (1), Battlefield Tactician III (1), Dragon's Roar (1), Might or Outburst: Might in Order (3), Ability Score I: +1 Strength (1) Tier 4: Dragon's Protection IV (1), Battlefield Tactician IV (1), Untouchable Soul (1), Ability Score II: +1 Strength (1) Tier 5: Soul Scales (1), Tactical Commander (1), Improved Dragon's Roar (1), Conqueror (2), Flight of Kings (1) [Assassin] Core: Knife in the Darkness (1) Tier 1: Venomed Blades (3) [Eladrin] Core: Elven Accuracy I (1), Ability I: +1 Dexterity (1), Elven Accuracy II (1) Tier 1: Fey Step (1), Step Through The Fade (2)

Epic Destinies

[Shadowdancer] Core: Shadow Training (1), Step Through Shadows (1), The Darkest Luck (1), Cut to the Soul (1) Tier 1: Cover of Darkness (3), Well of Darkness (1) Tier 2: Dance in the Dark (3), Lithe (3), Epic Strike: Shadowstrike (Melee) (1) Tier 3: Grim Precision (3), Shadowcaster: Shadowcaster (1) Tier 4: Bring Darkness (1) [Fury of the Wild] Core: Die Hard (1), Die Harder (1), Die Harderest (1), Be the Whirlwind (1) Tier 1: Strength or Swiftness: Quick Cutter (3), Enduring (3) Tier 2: Fear my Vengeance (1), Primal Scream (1), Gird against Demons (1) Tier 3: Wild Weapons: Offhand Strike Chance (3), Fury Selector: Spirit of the Beast (3) Tier 4: Wilder Weapons: Wilder Weapons - Doublestrike (3), The Voice of Fury (1), Force Selector: Primal Force (3), Unquenchable Rage (3) [Legendary Dreadnought] Core: Fearless (1), Weaponmaster (1), Thick Skinned (1), Unparalleled Accuracy (1) Tier 1: Epic Tactics (3), Dread Mantle (1), Shrug Off Punishment (3) Tier 2: Esoteric Touch (1), Combat Brute (1) Tier 3: Strike Twice (3), Epic Power & Precision (3), Armor of Dusk (3) Tier 4: Carry On (1), Strike with Fear (1), Kick While They're Down (3) Tier 5: Overpower: Lacerator (1), Legendary Rally: Legendary Rally (Melee) (1), Action Hero (1)

Spells

[Alchemist] <1> Curative Admixture: Cure Light Wounds, Curative Admixture: Remove Disease, Curative Admixture: Remove Poison, Gills Extract, Lesser Restorative Draught <2> Augment Armor, Curative Admixture: Remove Curse, Glue Bomb, Melt Armor <3> Curative Admixture: Cure Serious Wounds, Evolution, Greater Liquid Courage, Invisibility Potion <4> Bottled Boost: Power, Bottled Boost: Sprint, Smoke Bomb <5> Bottled Boost: Haste, Greater Elemental Weapons

Gear

[standard] {Legendary Helm of Eternal Day} {Sapphire of Healing Amplification} {Solar Gem of Physical Resistance Rating (Legendary)} {Legendary Pendant of Crippling Strikes} {Topaz of Melee Power} {Lunar Gem of Melee Power (Legendary)} {The Bloodstained Letter} {Melancholic Dexterity (Legendary)} {Dolorous Quality Damage (Legendary)} {Miserable Stunning (Legendary)} {Woeful Quality Seeker (Legendary)} {Sapphire of Resistance} {Solar Gem of Melee Power (Legendary)} {Legendary Duergarcraft Shroud} {+7 Insightful Strength} {+2 Festive Strength} {Solar Gem of Strength (Legendary)} {Legendary Six-Blade Belt} {+3 Quality Strength} {Ravil's Book of Legendary Recipes} {Lunar Gem of Strength (Legendary)} {Legendary Goggles of the Berserker} {Sapphire of Accuracy} {Quickblade} {Solar Gem of Fortification Bypass (Legendary)} {Legendary Burrowing Claws} {+16 Strength} {Topaz of Deadly} {Lunar Gem of Magical Protection (Legendary)} {Legendary Greaves of Seasons' Warding} {Sapphire of Defense} {Lunar Gem of Physical Protection (Legendary)} {Bracers of the Battlerager} {Insightful Constitution +7} {Quickblade} {Legendary Moment to Legendary Moment} {Lunar Gem of Weapon Damage (Legendary)} {Legendary The Shadow King's Cruelty} {+16 Constitution} {Sapphire of Dodge} {Solar Gem of Magical Resistance Rating Cap (Legendary)} {Kukri of the Undying Age} {Legendary Dust } {Deconstructor} {Ruby of Fire Damage} {Clatter, the Blunted Edge} {Legendary Ooze } {Baphomet's Reign} {Emerald of Arcane Empowerment} {Globe of True Imperial Blood} {Quickblade} {The Time Taken} {Melancholic False Life (Legendary)} {Dolorous Deception (Legendary)} {Miserable Legendary Armor Piercing (Legendary)} {Woeful Armor-Piercing (Legendary)} {Topaz of Swiftness} {Sapphire of Spell Agility} <Filigree> {Sucker Punch/One Against Many +2 Strength} <Filigree> {Dreadbringer: +3 Melee Power} <Filigree> {Dreadbringer: +1 Strength} <Filigree> {Dreadbringer: +1 Tactics DC} <Filigree> {Sucker Punch: +3 Melee Power} <Filigree> {Treachery: +3 Melee Power} <Filigree> {Prowess: +3 Melee Power} <Filigree> {Prowess: +1 Attack and Damage} <Filigree> {Prowess: +2 Critical Attack and Damage} <Filigree> {Prowess: +1 Strength} <ArtifactFiligree> {Sucker Punch/One Against Many +2 Strength} <ArtifactFiligree> {Dreadbringer: +3 Melee Power} <ArtifactFiligree> {Dreadbringer: +1 Tactics DC} <ArtifactFiligree> {Treachery: +50% Threat Reduction} <ArtifactFiligree> {Prowess: +3 Melee Power}

Other Notes

about the gear - you could add imbue dice and sneak dice aug sets. I just don't have them


Comments (8)

Sign in to leave a comment.

Hando

If you were a racial comp , what race would you play for this build ?

Slamandrak

I think Eladrin because it's the most defensive option and it has a lot fo benefits. you could also go Half-Orc for more damage though

WielderofGigantus

Why do you pick up Vistani Knife Training I when it is well documented that it is a slower attack style? Why not pick up Wave of Poison for a 2nd Immunity stripper?

Cark

Have you thought about SWF with an Orb? Maybe even going the end-all be-all that is Shadar-Kai?

↳ Replying to WielderofGigantus: “Why do you pick up Vistani Knife Training I when it is well documented that it i…
Slamandrak

Sunder and Poisoned strike both doing a really good job with stripping immunity. Sunder has 7 sec CD and poisoned strike is 6 sec CD. I did use the wave at start but it was slow to my taste

↳ Replying to Cark: “Have you thought about SWF with an Orb? Maybe even going the end-all be-all that…
Slamandrak

the main issue with SWF is that all the special attacks like legendary rally, sunder, slicing blow, hamstring and poisoned strike deal about half the damage than TWF due to the animation of the attack

↳ Replying to Slamandrak: “the main issue with SWF is that all the special attacks like legendary rally, su…
Cark

Interesting, did not know that. Still, it would seem to me that going SDK would greatly benefit AoE, while also adding 2 sneak dice and my personal favourite; autosearch.