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Eladrin's optional, Artificerx4, Favored Soulx16 Inq build for P2P first lifers.Final-not-final-2

28pt32pt

4

16

EladrinChaotic NeutralFirst LiferLevelingHealerDPSSupportRanged
by Zitaloc···Update 81 - Terror of Demogorgon·119·

Description

Intro:
This is a build is flexible and I use it to run with friends when they TR if they are in need of a little support, the build also works as solo but excels when playing with groups.

Skills:
The skills might need a rework so prio disable device. open lock, search. Then atleast 1 full rank in tumble (so you can trigger Trick Shot the epic feat later), Spot can be weak but with an eager monk or barbarian to trigger traps you can search after they have done their thing lol. your last skill will be diplomacy. I wish I had more skill points but thats the life of a none int based trapper, The jump issue can be "solved" by using jump pots from the market and strength augments/gear dosnt hurt, you will have to do the "Maze of madness" quest in giant hold as intended due since getting enough jump in here will be tough or let the rest of the party do it without you :(

Class and class split options:
You can take one less arty level for the FVS dash.
Also remember if you change the slipt to make sure you have more FVS levels and any other class for the Grace of battle(Charisma to hit and damage) feat to work.

Spells:
If you are Vip and got the spell switch buff go for what you think you will need at any given level.
If not then focus on buff and healing spells, you wont have the dc's for offensive spells.
I took Find Traps instead of lesser restoration since you can get that one as pots cheap and Find traps is supposingly useful with its half of FVS level to search(+8 at level 20) for your first life even until you get good skill tomes.

Additional info:
Race optional.
Chaotic Neutral is mandatory for this build, for Harbinger of Chaos feat and to late less damage from the more frequently cast hostile alignment spells.

Enhancement talk:
If you can go for the AoE shot go for them asap. Shoot Later and Shatter Defences(ranged version) makes groups of mobs way more manageable.
After you got the AoE go for Divine Inquisitionin the inquisitive tree so you can get the favored weapon bonuses.
Then go for Close Wounds sla in Becon of hope for a dirt cheap healing spell thats casts almost instantly, even if the heal amount is low, it almost dont have a cooldown and can be the diffrence between an alive or dead player in hectic encounters.

If you dont have the universal AP tomes you can save point by removing "Spell Critical Chance I" in becon of hope tree, then "Resilience of Battle" and "Righteous Weapons I" from the War soul tree.
The racial tree is optional in this build.

Unique Requirements

Tomes: STR 8, DEX 8, CON 8, INT 8, WIS 8, CHA 8
Racial AP: 3
Universal AP: 4
Extra Destiny Points: 1

Base Stats

28-Point Build

STR8
DEX13

+2 = 15

CON14
INT12
WIS8
CHA17

32-Point Build

STR8
DEX14

+2 = 16

CON14
INT12
WIS8
CHA18

Ability Level-Ups

Lvl 4CHACharisma
Lvl 8CHACharisma
Lvl 12CHACharisma
Lvl 16CHACharisma
Lvl 20CHACharisma
Lvl 24CHACharisma
Lvl 28CHACharisma
Lvl 32CHACharisma
Lvl 36CHACharisma

Leveling Path

Lvl 1-3Artificer
Lvl 4-19Favored Soul
Lvl 20Artificer

Feats per Level

level <1> (Artificer): Point Blank Shot (Standard) level <3> (Artificer): Precise Shot (Standard) level <4> (Favored Soul): Follower of the Sovereign Host (Follower Of), Echoing Soul (Alter Dark Gift) level <5> (Favored Soul): Grace of Battle (Battle Feat) level <6> (Favored Soul): Child of Faith (Child Of), Precision (Standard) level <8> (Favored Soul): Energy Absorption: Acid (Energy Resistance) level <9> (Favored Soul): Quicken Spell (Standard), Unyielding Sovereignty (Deity) level <10> (Favored Soul): Stout of Heart (Heart Feat) level <12> (Favored Soul): Improved Critical: Ranged Weapons (Standard) level <13> (Favored Soul): Energy Absorption: Fire (Energy Resistance) level <15> (Favored Soul): Rapid Shot (Standard), Beloved of the Divine (Beloved Of) level <18> (Favored Soul): Energy Absorption: Electricity (Energy Resistance), Force of Personality (Standard) level <20> (Artificer): Weapon Focus: Ranged Weapons (Artificer Bonus Feat) level <21> (Epic): Overwhelming Critical (Epic Feat) level <22> (Epic): Toughness (Epic Destiny Feat) level <24> (Epic): Patience (Epic Feat) level <25> (Epic): Doubleshot (Epic Destiny Feat) level <27> (Epic): Watchful Eye (Epic Feat) level <28> (Epic): Harbinger of Chaos (Epic Destiny Feat) level <30> (Epic): Combat Archery (Epic Feat), Scion of Arborea (Legendary Feat) level <31> (Legendary): Legendary Toughness (Epic Destiny Feat) level <33> (Legendary): Trick Shot (Epic Feat) level <34> (Legendary): Titan's Blood (Epic Destiny Feat) level <36> (Epic): Legendary Trick Shot (Epic Feat)

Enhancements

[Eladrin] Core: Elven Accuracy I (1) Tier 1: Fey Step (1) [Inquisitive] Core: Inquisitive (1), Hit the Streets (1), Mind Like Iron (1), True Seeing (1), Undaunted (1), Master Inquisitive (1) Tier 1: Dual Shooter (1), Eye for Accuracy (3), Law on your side (1) Tier 2: Crossbow Adept I (1), Observation (1), Improved Law (1) Tier 3: Crossbow Adept II (1), First Things First: Ask Questions First (1), Improved Observation (1), Ability Score I: Charisma (1) Tier 4: Crossbow Adept III (1), What Later?: Shoot Later (1), Inquisition Style: Divine Inquisition (1), Greater Law (1), Ability Score II: Charisma (1) Tier 5: No Holds Barred (1), Improved Uncanny Dodge (1), Inquisitor's Path: Jaded (1), Diplomatic Immunity (1) [Battle Engineer] Core: Battle Engineer (1), Infused Weapons I (1) Tier 1: Weapon Training I: Crossbow Training I (1), Thaumaturgical Conduits (2) Tier 2: Weapon Training II: Crossbow Training II (1), Caustic Strike: Caustic Shot (3), Extra Action Boost (2) Tier 3: Weapon Training III: Crossbow Training III (1), Shatter Defenses: Shatter Defenses (Crossbow) (3) Tier 4: Weapon Training IV: Crossbow Training IV (1), Battle Mastery: Endless Fusilade (1), Agility Engine (3) [Beacon of Hope] Core: Pleasant Disposition (1) Tier 1: Good Hope (1), Divine Durability I (1), Spell Critical Chance I (1) Tier 2: Close Wounds (3) [War Soul] Core: Smite Foe: Smite Foe (Ranged) (1), Resilience of Battle (1) Tier 1: Divine Might: Divine Might (3), Righteous Weapons I (1)

Epic Destinies

[Unyielding Sentinel] Core: Unyielding (1), Ward Against Darkness (1) Tier 1: Divine Energy Resistance (1), Attack and Defend (2), Brace for Impact (3) Tier 2: Renewal (1) [Fatesinger] Core: Fate Singer's Repertoire (1), Intoxicating Presence (1), Glitter of Fame (1), Hear my Voice Friend (1) Tier 1: Jack of all trades (3), Epic Strike: The Pluck of a String (1), Harmonic Resonance (1), Tune of the Weave (3) Tier 2: Pianissimo (3), Discord: Arrow of Discord (1), Grandeur (1) Tier 3: Master the Acoustics (3), The Rhythm to Reign (3), Masquerade (3) Tier 4: Great Ballads of War (3), Shout it out: Greatest Shout (1), Metamagics Attunement: Extend (1) [Shiradi Champion] Core: Fey Favor (1), Vision (1), Audience with the Queen (1), Fey Countenance (1) Tier 1: Prism (1), Good Luck (3) Tier 2: Stay: Stay Loud (3), Fade or Presence: Phase Double (3), Friend or Foe: Fey Form (1), Healing Spring (1), Empathetic Link (3) Tier 3: Double Rainbow (1), Pierce Deception (1), Beguile or Hunt's End: Hunt's End (1) Tier 4: Cruelty of the Hunt (1), Track (1), Queen's Diplomacy (1), Crooked Touch: Flickering Fingers (3) Tier 5: Nerve Venom (1), Lore of the Hunt (1), Feywild Attunement (1), Epic Moment: Inexorable Advance (1)

Skills

Skill1234567891011121314151617181920
Disable Device
41122222222222222221
Open Lock
41122222222222222221
Search
41100011111111222222
Tumble
41100000000000000000
Diplomacy
41100000000000000004
Balance
01100000000000000000

Spells

[Artificer] <1> Conjure Bolts, Enchant Armor, Enchant Weapons <2> Curative Admixture: Cure Moderate Wounds, Elemental Weapons [Favored Soul] <1> Bless, Cure Light Wounds, Nightshield, Shield of Faith <2> Cure Moderate Wounds, Find Traps, Resist Energy, Soundburst <3> Magic Circle Against Evil, Prayer, Remove Curse, Remove Disease <4> Cure Critical Wounds, Death Ward, Divine Power, Freedom of Movement <5> Cure Light Wounds, Mass, Raise Dead, Stalwart Pact, True Seeing <6> Cure Moderate Wounds, Mass, Greater Dispel Magic, Heal <7> Freedom of Movement, Mass, Greater Restoration <8> Death Pact

Gear

Nice to have: {Duskbone Ring} and {Nocturne Ring} is great of most of the leveling process for reapers, Trueseeing and Etheral(ghost touch). Any of these rings are well suited for a feather fall augment due to their yellow augnment socket - {Keylock Ring} or {Leather Gloves of the Snake} will be handy to have if you want to trap. - Weapons: If you have Lamordia available make a {Calamitous Light Crossbow} with the 2 first augments being the crafted acid from lamordia. If you dont, any blue quality light crossbow will do, if you have {Ratcatcher} is prefered due to its great crit profile 18-20/x3 for leveling. Why light crossbows over heavy crossbows? Faster attack animation and better interaction with some of the ranged feats makes it easier to deal with while leveling, havnt had much exprirence with level 30+ raiding since this is a mostly meant for leveling. - Your rune arm can be what ever you have, I use the {Strinati's Hand Cannon} for easy barrel/destructible breaking. - The rest of the gear should try to accommodate Cha for damage/hit/spell points/dc's/skills/saves(due to force of personality feat), Con for health/saves, Dex for saves/skills, Int for skills and some Str for carrying capacity. Offensive ranged stats like +hit, +damage, +seeker, +deception, +doubleshot. Most defensive stats is most welcome too. oh and dont skip out on +striding/attack speed(haste) since is has alot of utility.

Other Notes

Relevant comments and advice is encouraged =)


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