by Zitaloc···Update 81 - Terror of Demogorgon·119·
Description
Intro: This is a build is flexible and I use it to run with friends when they TR if they are in need of a little support, the build also works as solo but excels when playing with groups.
Skills: The skills might need a rework so prio disable device. open lock, search. Then atleast 1 full rank in tumble (so you can trigger Trick Shot the epic feat later), Spot can be weak but with an eager monk or barbarian to trigger traps you can search after they have done their thing lol. your last skill will be diplomacy. I wish I had more skill points but thats the life of a none int based trapper, The jump issue can be "solved" by using jump pots from the market and strength augments/gear dosnt hurt, you will have to do the "Maze of madness" quest in giant hold as intended due since getting enough jump in here will be tough or let the rest of the party do it without you :(
Class and class split options: You can take one less arty level for the FVS dash. Also remember if you change the slipt to make sure you have more FVS levels and any other class for the Grace of battle(Charisma to hit and damage) feat to work.
Spells: If you are Vip and got the spell switch buff go for what you think you will need at any given level. If not then focus on buff and healing spells, you wont have the dc's for offensive spells. I took Find Traps instead of lesser restoration since you can get that one as pots cheap and Find traps is supposingly useful with its half of FVS level to search(+8 at level 20) for your first life even until you get good skill tomes.
Additional info: Race optional. Chaotic Neutral is mandatory for this build, for Harbinger of Chaos feat and to late less damage from the more frequently cast hostile alignment spells.
Enhancement talk: If you can go for the AoE shot go for them asap. Shoot Later and Shatter Defences(ranged version) makes groups of mobs way more manageable. After you got the AoE go for Divine Inquisitionin the inquisitive tree so you can get the favored weapon bonuses. Then go for Close Wounds sla in Becon of hope for a dirt cheap healing spell thats casts almost instantly, even if the heal amount is low, it almost dont have a cooldown and can be the diffrence between an alive or dead player in hectic encounters.
If you dont have the universal AP tomes you can save point by removing "Spell Critical Chance I" in becon of hope tree, then "Resilience of Battle" and "Righteous Weapons I" from the War soul tree. The racial tree is optional in this build.
Nice to have:
{Duskbone Ring}
and
{Nocturne Ring}
is great of most of the leveling process for reapers, Trueseeing and Etheral(ghost touch). Any of these rings are well suited for a feather fall augment due to their yellow augnment socket
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{Keylock Ring}
or
{Leather Gloves of the Snake}
will be handy to have if you want to trap.
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Weapons:
If you have Lamordia available make a
{Calamitous Light Crossbow}
with the 2 first augments being the crafted acid from lamordia.
If you dont, any blue quality light crossbow will do, if you have
{Ratcatcher}
is prefered due to its great crit profile 18-20/x3 for leveling.
Why light crossbows over heavy crossbows? Faster attack animation and better interaction with some of the ranged feats makes it easier to deal with while leveling, havnt had much exprirence with level 30+ raiding since this is a mostly meant for leveling.
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Your rune arm can be what ever you have, I use the
{Strinati's Hand Cannon}
for easy barrel/destructible breaking.
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The rest of the gear should try to accommodate Cha for damage/hit/spell points/dc's/skills/saves(due to force of personality feat), Con for health/saves, Dex for saves/skills, Int for skills and some Str for carrying capacity.
Offensive ranged stats like +hit, +damage, +seeker, +deception, +doubleshot. Most defensive stats is most welcome too. oh and dont skip out on +striding/attack speed(haste) since is has alot of utility.