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Leveling Duergar ES Warlock (Near Racial Completionist)

36pt

20

DuergarLawful NeutralLevelingHeroic CompletionistTwo Handed FightingSingle Weapon Fighting
by Canicus_Molinarius··Update 81 - Terror of Demogorgon·167·

Description

This has been a very fun build to play. The extra crit range on the Dwarven War axe makes not using Vistani not too bad.

Unique Requirements

Tomes: STR 8, DEX 8, CON 8, INT 8, WIS 8, CHA 8
Racial AP: 3
Universal AP: 4
Extra Destiny Points: 10

Past Lives

Class: Alchemist ×1, Artificer ×1, Barbarian ×1, Stormsinger ×1, Cleric ×1, Druid ×1, Favored Soul ×1, Fighter ×1, Monk ×1, Paladin ×1, Dark Hunter ×1, Rogue ×1, Sorcerer ×1, Acolyte of the Skin ×1, Wizard ×1
Race: Warforged ×3, Tiefling ×3, Tabaxi ×3, Halfling ×3, Half-Elf ×3, Gnome ×3, Elf ×3, Eladrin ×3, Dwarf ×3, Drow ×3, Aasimar ×3, Human ×3, Half-Orc ×3, Shifter ×3, Tiefling Scoundrel ×3
Epic: Ancient Blessings ×3, Ancient Power ×2, Ancient Tactics ×3, Arcane Alacrity ×2, Colors of the Queen ×3, Doubleshot ×1, Doublestrike ×3, Enchant Weapon ×3, Energy Criticals ×3, Fortification ×3, Skill Mastery ×3, Trap Damage Absorption ×1

Base Stats

36-Point Build

STR9

+1 = 10

DEX8
CON17

+1 = 18

INT14
WIS8
CHA18

Ability Level-Ups

Lvl 4CHACharisma
Lvl 8CHACharisma
Lvl 12CHACharisma
Lvl 16CHACharisma
Lvl 20CHACharisma
Lvl 24CHACharisma
Lvl 28CHACharisma
Lvl 32CHACharisma
Lvl 36CHACharisma

Leveling Path

Lvl 1-20Warlock

Feats per Level

level <1> (Warlock): Pact: Celestial (Warlock Pact), Single Weapon Fighting (Standard) level <3> (Warlock): Maximize Spell (Standard) level <4> (Warlock): Celestial Awareness (Pact Save Bonus), Mist Walker (Alter Dark Gift) level <5> (Warlock): Pact Magic: Soundburst (Pact Spell) level <6> (Warlock): Warlock: Celestial Attunement (Pact Ability), Empower Spell (Standard) level <8> (Warlock): Celestial Awareness (Pact Save Bonus) level <9> (Warlock): Pact Magic: Magic Circle against Evil (Pact Spell), Improved Single Weapon Fighting (Standard) level <10> (Warlock): Celestial Resistance (Warlock Resistance) level <12> (Warlock): Celestial Awareness (Pact Save Bonus), Improved Critical: Slashing Weapons (Standard) level <14> (Warlock): Pact Magic: Prayer (Pact Spell) level <15> (Warlock): Warlock: Ameliorate (Pact Ability), Greater Single Weapon Fighting (Standard) level <16> (Warlock): Celestial Awareness (Pact Save Bonus) level <17> (Warlock): Pact Magic: Holy Aura (Pact Spell) level <18> (Warlock): Offhand Versatility (Standard) level <19> (Warlock): Pact Magic: Freedom of Movement (Pact Spell) level <20> (Warlock): Celestial Awareness (Pact Save Bonus) level <21> (Epic): Epic Eldritch Blast (Epic Feat) level <22> (Epic): Doublestrike (Epic Destiny Feat) level <24> (Epic): Patience (Epic Feat) level <25> (Epic): Perfect Single Weapon Fighting (Epic Destiny Feat) level <27> (Epic): Overwhelming Critical (Epic Feat) level <28> (Epic): Arcane Warrior (Epic Destiny Feat) level <30> (Epic): Scion of Arborea (Legendary Feat), Enhanced Mist Walker (Dark Gift Upgrade), Precision (Epic Feat) level <31> (Legendary): Two Handed Specialty (Epic Destiny Feat) level <33> (Legendary): Epic Precision (Epic Feat) level <34> (Legendary): Embodiment of Law (Epic Destiny Feat) level <36> (Legendary): Intensify Spell (Epic Feat)

Enhancements

[Duergar] Core: Underdark Upbringing I (1) Tier 1: Dwarven Weapon Training I: Axe Training (1), Shape I (1), Armor Mastery (3) Tier 2: Weapon Training II: Axe Training (1), Shape II (1), Child of the Mountain (3) Tier 3: Weapon Training III: Axe Training (1), Shape III (1) Tier 4: Weapon Training IV: Axe Training (1), Shape IV (1), Size Mastery (1) [Tainted Scholar] Core: Tainted Spellcasting (1), Tainted Lore (1), Stanch (1), Tainted Lore (1) Tier 1: Planar Power (2), Feigned Health (3), Strong Pact I (1) Tier 2: Utterdark Blast (1), Eldritch Blast Shape: Chain (1), Strong Pact II (1) Tier 3: Strong Pact III (1), Ability I: +1 Charisma (1) Tier 4: Strong Pact IV (1), Ability II: +1 Charisma (1) [Enlightened Spirit] Core: Eldritch Aura (1), Aura of Courage (1), Shape Vestments (1), Aura of Menace (1), Celestial Spirit (1), Ultimate Enlightenment (1) Tier 1: Resilience of Body (3), Spiritual Defense (3), Resilience of Soul (3) Tier 2: Resist Energies (3), Spiritual Bastion (3), Power of Enlightenment: Light I (3), Shield (1) Tier 3: Eldritch Burst (3), Spiritual Ward (3), Power of Enlightenment: Light II (3), Ability I: +1 Charisma (1) Tier 4: Medium Armor Proficiency (1), Spiritual Retribution (1), Brilliance (1), Ability II: +1 Charisma (1) Tier 5: Spirit Blast (3), Shining Through (1) [Feydark Illusionist] Core: Find Familiar: White Cat (1) Tier 1: Familiar's Flourish I (1), Illusory Weaponry (1) Tier 2: Familiar's Flourish II (1), You've Got My Back (1)

Epic Destinies

[Fury of the Wild] Core: Die Hard (1), Die Harder (1), Die Harderest (1), Be the Whirlwind (1) Tier 1: Strength or Swiftness: Quick Cutter (3), Enduring (3) Tier 2: Primal Scream (1), Gird against Demons (1) Tier 3: Wild Weapons: Doublestrike (3), Fury Selector: Furious (2), Embrace the Pain (3) Tier 4: Wilder Weapons: Wilder Weapons - Doublestrike (3), The Voice of Fury (1), Force Selector: Primal Force (2), Unquenchable Rage (3) Tier 5: Scarred by Chaos (1), Unbridled Fury (1), Nature's Fury (1), The Great Leveler (3) [Primal Avatar] Core: This is your Nature: Sky (1), Now Grow: Thorn (1), Weathering the Elements (1), Regrowth (1) Tier 1: Well Weathered (3), Rejuvenation Cocoon (1) Tier 2: Mantle of Nature: Sky (3), Primal Spell: Shard Storm (1), Spirit Boon: Mind (2) Tier 3: Shared Mantle (1), Spell Focus: Evocation (3), At Its Core (1), Natural Shielding (1) Tier 4: Nature's Reach (3), Nature's Blessing (1) [Draconic Incarnation] Core: Draconic Bloodline: Draconic Bloodline: Blue (1), Draconic Heritage I (1), Elemental Blood (1) Tier 1: Dragonhide (3), Dragon Scales (3) Tier 2: Coalescence (3) Tier 3: Scales of the Dragon (1), Arcane Spellsword (3)

Skills

Skill1234567891011121314151617181920
Balance
41111111111111111110
Tumble
41111111111111111110
Use Magic Device
41111111111111111111
Jump
41111111111111111111
Spellcraft
01111122221111111111
Bluff
00000000001111222224

Spells

[Warlock] <1> Jump, Nightshield <2> Blur, Invisibility <3> Dimension Door, Haste <4> Evard's Black Tentacles, Teleport <5> Greater Teleport, Protection from Elements, Mass <6> Arcane Tempest, Hold Monster, Mass

Gear

[Standard] {Legendary Lamordian Cowl} {Melancholic Charisma (Legendary)} {Dolorous Quality Charisma (Legendary)} {Diamond of Exceptional Charisma} {+2 Festive Charisma} {Solar Gem of Charisma (Legendary)} {Legendary Black Dynamo} {Melancholic Constitution (Legendary)} {Dolorous Quality Constitution (Legendary)} {Diamond of Exceptional Constitution} {+2 Festive Constitution} {Lunar Gem of Constitution (Legendary)} {Legendary Heartshard} {Melancholic False Life (Legendary)} {Dolorous Healing Amplification (Legendary)} {Solar Gem of Constitution (Legendary)} {Legendary Cloak of the Forest's Blade} {Solar Gem of Doublestrike (Legendary)} {Legendary Miner's Reinforced Belt} {Melancholic Electric Spell Critical Damage (Legendary)} {Dolorous Quality Damage (Legendary)} {Lunar Gem of Accuracy (Legendary)} {Legendary Goggles of the Berserker} {The Master's Gift} {Solar Gem of Weapon Damage (Legendary)} {Legendary Darstil's Gloves} {Lunar Gem of Evocation (Legendary)} {Legendary Greaves of Seasons' Warding} {Lunar Gem of Melee Power (Legendary)} {Legendary Burning Manacles} {Lunar Gem of Melee Power (Legendary)} {Legendary Armor of Midday} {Sapphire of Defense} {Solar Gem of Melee Power (Legendary)} {Legendary Calamitous Dwarven Waraxe} {Melancholic Flames (Legendary)} {Dolorous Arcana: Electric (Legendary)} {Miserable Arcana: Electric (Legendary)} {Woeful Shadows (Legendary)} {Legendary Flickering Divinity} {Melancholic Shadows (Legendary)} {Dolorous Focus (Legendary)} {Quiver of Alacrity} {Adds Striding 30%} {Legendary Signet of Daanvi} {The Autumn Equinox} <Filigree> {Keeper of the Curse/Angelic Wings +2 Charisma} <Filigree> {Sanctified Fervor/Reverberation +2 Charisma} <Filigree> {To Hell and Back/Embraced by Light +2 Charisma} <Filigree> {Keeper of the Curse: +1 Charisma} <Filigree> {Embraced by Light: +1 Charisma} <Filigree> {Keeper of the Curse: +9 Light Spell Power} <Filigree> {Sanctified Fervor: +1 Charisma} <ArtifactFiligree> {Keeper of the Curse/Angelic Wings +2 Charisma} <ArtifactFiligree> {Sanctified Fervor/Reverberation +2 Charisma} <ArtifactFiligree> {To Hell and Back/Embraced by Light +2 Charisma} <ArtifactFiligree> {Sanctified Fervor: +1 Charisma} <ArtifactFiligree> {Keeper of the Curse: +1 Charisma} <ArtifactFiligree> {Angelic Wings: +1 Charisma}

Comments (2)

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BoldGiraffe1406

How would you do this with fewer/no racial AP, primarily for a heroic life? Looks fun :)

Canicus_Molinarius

If you don't have many racial points, you would need to use a different weapon. Warlock does not give Competence Crit Threat or Range. Usually, the thing to do is use a dagger and Vistani Knife Fighter. either SWF or TWF